Syntaf / ParticleSimulatorLinks
A particle simulator written with C++ SFML OpenGL and demonstrating my ability to mess up code
☆82Updated 8 years ago
Alternatives and similar repositories for ParticleSimulator
Users that are interested in ParticleSimulator are comparing it to the libraries listed below
Sorting:
- AGE - C++11 OpenGL4 Game Engine☆48Updated 9 years ago
- Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals☆39Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- Cute little deferred shading implementation.☆140Updated 6 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- OpenGL Utility Library.☆57Updated 8 years ago
- a 3D renderer written in C++☆154Updated 8 years ago
- My happy playground of programmer fun.☆20Updated 4 years ago
- OpenGL library with cool demos☆12Updated 10 years ago
- ☆141Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- [Obselete]☆44Updated 7 years ago
- A c++ library for paths defined by points within the 2d space☆46Updated 9 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- RPC Network Library for Multiplayer Games☆76Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- RichieSam's Adventures in Path Tracing☆20Updated 10 years ago
- Cinder block for EntityX and a brief ECS tutorial.☆100Updated 7 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- Cloth-Visualization via particle-simulation.☆82Updated 9 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- Basic Game Engine☆33Updated 10 years ago
- A companion book for the recently released Vulkan API☆62Updated 9 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago