hsdxpro / ExcessiveEngine
Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals
☆39Updated 7 years ago
Alternatives and similar repositories for ExcessiveEngine:
Users that are interested in ExcessiveEngine are comparing it to the libraries listed below
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 8 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Source code for the light scattering sample☆98Updated 7 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 8 years ago
- Clustered shading on Android sample☆69Updated 7 years ago
- A 3D game engine☆13Updated 9 years ago
- Nebula Trifid☆71Updated last year
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆43Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- ☆53Updated 7 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago