hsdxpro / ExcessiveEngine
Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals
☆39Updated 7 years ago
Alternatives and similar repositories for ExcessiveEngine:
Users that are interested in ExcessiveEngine are comparing it to the libraries listed below
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆49Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- Minimalistic image loader library for GL projects☆63Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- #include <engine>☆40Updated 6 years ago
- ☆51Updated 3 weeks ago
- Software rasterizer based on Larrabee's☆38Updated 8 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- AGE - C++11 OpenGL4 Game Engine☆48Updated 8 years ago
- ☆18Updated 8 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆27Updated 10 years ago
- RichieSam's Adventures in Path Tracing☆20Updated 9 years ago
- collection of tiny OpenGL demos☆63Updated 11 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆72Updated 8 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- A 3D game engine☆13Updated 9 years ago