ColinGilbert / noobwerkz-engineLinks
My happy playground of programmer fun.
☆20Updated 5 years ago
Alternatives and similar repositories for noobwerkz-engine
Users that are interested in noobwerkz-engine are comparing it to the libraries listed below
Sorting:
- Software rasterization occlusion culling library☆39Updated 10 years ago
- #include <engine>☆40Updated 7 years ago
- AGE - C++11 OpenGL4 Game Engine☆49Updated 9 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- Simple Dynamic Vulkan Extension Loader☆40Updated 8 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Nebula Trifid☆69Updated 2 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- C++ 3d math types for game developers☆21Updated last year
- Library to render text using modern OpenGL techniques☆56Updated 12 years ago
- OpenGL Utility Library.☆56Updated 9 years ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan. Retired.☆33Updated 5 months ago
- A modern installation framework.☆27Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- A 3D game engine☆13Updated 10 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆29Updated 8 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆48Updated last year
- 2D physics engine with SoA/SIMD optimizations☆111Updated 7 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago