ColinGilbert / noobwerkz-engineLinks
My happy playground of programmer fun.
☆20Updated 4 years ago
Alternatives and similar repositories for noobwerkz-engine
Users that are interested in noobwerkz-engine are comparing it to the libraries listed below
Sorting:
- #include <engine>☆40Updated 6 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆21Updated 8 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 8 years ago
- ☆18Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- A 3D game engine☆13Updated 10 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- ☆15Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Simple Dynamic Vulkan Extension Loader☆39Updated 8 years ago
- ☆19Updated 7 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- Nebula Trifid☆71Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- ☆32Updated 3 years ago
- vectorized high-level math library☆43Updated 5 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- ☆28Updated 7 years ago