sp4cerat / Game-NET
RPC Network Library for Multiplayer Games
☆76Updated 9 years ago
Alternatives and similar repositories for Game-NET:
Users that are interested in Game-NET are comparing it to the libraries listed below
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 8 years ago
- ☆113Updated 6 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- Data driven game engine.☆162Updated 4 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆179Updated 5 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 7 years ago
- OpenGL Utility Library.☆57Updated 8 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Game engine, using C++11, Boost and openGL 4 technology☆36Updated 6 years ago
- A small project of game-ready containers extracted from the griffin engine.☆35Updated 7 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- a one header library for creating Lua bindings to C++☆78Updated 3 years ago
- A C++14 Entity Component System☆191Updated 4 years ago
- Nebula Trifid☆72Updated last year
- Ugly docking code for ImGui☆65Updated 10 months ago
- C++ minimal entity-component system single header library☆121Updated 6 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆54Updated 9 years ago
- C++11 header only networking library built on enet (udp)☆73Updated 9 years ago
- AGE - C++11 OpenGL4 Game Engine☆48Updated 9 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 8 years ago
- Repository for my C++Now 2016 sessions.☆42Updated 8 years ago
- C++ Game Engine☆34Updated 7 years ago
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Updated 4 years ago
- SDL2.0 cross platform Android/Desktop framework with OpenGL4/ES3☆41Updated 10 years ago
- ☆83Updated 8 years ago
- UNOFFICIAL Git mirror of PhysicsFS Mercurial repository. The official repository has also moved to GitHub; this one will no longer be upd…☆53Updated 3 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Basic Game Engine☆33Updated 10 years ago