sp4cerat / Game-NET
RPC Network Library for Multiplayer Games
☆75Updated 9 years ago
Alternatives and similar repositories for Game-NET:
Users that are interested in Game-NET are comparing it to the libraries listed below
- Lightweight entity/component/system library (C++11)☆128Updated 8 years ago
- OpenGL Utility Library.☆57Updated 8 years ago
- ☆111Updated 5 years ago
- A small project of game-ready containers extracted from the griffin engine.☆35Updated 6 years ago
- Basic Game Engine☆33Updated 9 years ago
- C++ minimal entity-component system single header library☆121Updated 6 years ago
- C++11 header only networking library built on enet (udp)☆72Updated 8 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 8 years ago
- A 2D physics based entity component game engine☆44Updated 8 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 12 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Example code from "Foundation HTML5 Animation with JavaScript" ported to C++ and SFML☆68Updated 7 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago
- Everything I am (was...) passionate about - the best game engine ever☆49Updated 4 years ago
- Repository for my C++Now 2016 sessions.☆42Updated 8 years ago
- Live memory allocation tracing header only library using ImGui☆85Updated 8 years ago
- Nebula Trifid☆71Updated last year
- A simple game engine☆66Updated 9 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 7 years ago
- Data driven game engine.☆162Updated 4 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 6 years ago
- Core libraries and utilities☆34Updated 2 years ago
- Entity-component-system based 3D game engine☆64Updated 11 years ago
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Updated 3 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- A lightweight entity component system (ECS) written in C++.☆85Updated 8 years ago