chrisloop / Outlines2OhLinks
☆11Updated 4 years ago
Alternatives and similar repositories for Outlines2Oh
Users that are interested in Outlines2Oh are comparing it to the libraries listed below
Sorting:
- Ambient lighting probe sampling☆47Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- ☆12Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Raymarching in Unity using the job system☆37Updated 5 years ago
- ☆14Updated 5 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 5 years ago
- ☆33Updated 4 years ago
- First pass at completely procedurally animating a humanoid.☆31Updated 7 years ago
- ☆54Updated last year
- Minimalist simplex library☆48Updated 3 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- use some unity graphic API to display outline post processing.☆26Updated 8 years ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- modular particle system using compute shaders.☆30Updated 6 years ago
- General Utilities for Unity☆30Updated last year
- Inverse Square Falloff for Unity Default Lighting☆32Updated 5 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 10 months ago
- ☆26Updated 5 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 6 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆31Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- 🥎 An example of fluorescence shader in URP.☆31Updated 5 years ago