chrisloop / Outlines2Oh
☆11Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for Outlines2Oh
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- ☆12Updated 4 years ago
- Minimalist simplex library☆46Updated 2 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 4 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 4 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Updated 4 years ago
- ☆33Updated 3 years ago
- ☆13Updated 3 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆17Updated 4 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆18Updated 5 years ago
- ☆13Updated 4 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆17Updated 7 years ago
- Ambient lighting probe sampling☆41Updated 4 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆21Updated 3 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 4 years ago
- Terraced like procedural terrain made with Unity DOTS☆21Updated 4 years ago
- modular particle system using compute shaders.☆29Updated 5 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 4 years ago
- ⬜ Gradient Map post effect for Unity Urp☆22Updated this week
- A shader effect for real time animated aura around objects such as swords using shaders☆35Updated 2 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- ☆24Updated 3 years ago
- Some game mechanic implementation in Unity.☆26Updated 3 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 5 years ago
- ☆26Updated 4 years ago
- An example of mesh deformation in Unity☆29Updated 3 years ago