leorid / Unity-HDRP-GPU-View-Cone
View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP
☆35Updated last year
Alternatives and similar repositories for Unity-HDRP-GPU-View-Cone:
Users that are interested in Unity-HDRP-GPU-View-Cone are comparing it to the libraries listed below
- Automatically setup Camera viewports from RectTransforms in Unity☆37Updated last year
- Simple tweening for any data, akin to AnimationCurve & Gradient☆37Updated 2 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆52Updated 2 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆23Updated 2 months ago
- General Utilities for Unity☆30Updated 10 months ago
- Implements Material Instance capabilities like in Unreal Engine 4☆23Updated 3 years ago
- Simple Unity Generate Vertex Color Model Tool☆39Updated 4 years ago
- Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD☆34Updated 2 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆29Updated 3 months ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- An editor extension for the Unity game engine.☆43Updated 3 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 5 months ago
- Simple plugin that helps you bake several meshes to one in couple clicks.☆51Updated 2 years ago
- ☆26Updated last year
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- Library for generating sharp shadow volumes in Unity3D.☆54Updated 3 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- 🥎 An example of fluorescence shader in URP.☆32Updated 4 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆45Updated 2 months ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- ☆32Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated 2 years ago
- A secret recipe to extend Unity Editor.☆27Updated 3 years ago
- Lib to read Clipboard Image data in Unity☆28Updated 2 months ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 5 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year