SRombauts / ecs
A small and easy C++ Entity-Component-System (ECS) library
☆51Updated 11 years ago
Alternatives and similar repositories for ecs:
Users that are interested in ecs are comparing it to the libraries listed below
- Game Engine☆129Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Entity-component-system based 3D game engine☆66Updated 11 years ago
- Multi-Threaded Job System using Fibers☆174Updated 2 years ago
- Nebula Trifid☆71Updated last year
- Thoughts about entity-component-system☆191Updated 6 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Aqua Engine source code☆65Updated 7 years ago
- Data driven game engine.☆162Updated 4 years ago
- C++ minimal entity-component system single header library☆120Updated 6 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- ☆83Updated 8 years ago
- A C++14 Entity Component System☆191Updated 4 years ago
- Lightweight C++ task system☆79Updated 7 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆120Updated 3 months ago
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk☆157Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 8 years ago
- Data Oriented Tower Defense Example☆55Updated 3 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆251Updated 5 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 8 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- C++ Entity Component System based on Ordered Sets☆18Updated 8 years ago
- Core libraries and utilities☆34Updated 2 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆72Updated 9 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 8 years ago