SRombauts / ecsLinks
A small and easy C++ Entity-Component-System (ECS) library
☆52Updated 11 years ago
Alternatives and similar repositories for ecs
Users that are interested in ecs are comparing it to the libraries listed below
Sorting:
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Nebula Trifid☆71Updated last year
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Game Engine☆129Updated 6 years ago
- Multi-Threaded Job System using Fibers☆176Updated 3 years ago
- C++ Entity Component System based on Ordered Sets☆19Updated 8 years ago
- C++ minimal entity-component system single header library☆121Updated 6 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- ☆54Updated 7 years ago
- Thoughts about entity-component-system☆191Updated 6 years ago
- Lightweight C++ task system☆80Updated 7 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆74Updated 9 years ago
- Entity-component-system based 3D game engine☆67Updated 11 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆250Updated 5 years ago
- Data driven game engine.☆161Updated 5 years ago
- Docking code for ImGui☆66Updated last year
- Core libraries and utilities☆35Updated 2 years ago
- Data Oriented Tower Defense Example☆55Updated 6 months ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 8 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Physically Based Software Renderer☆113Updated 4 years ago
- Vulkan core for the Verto Studio Graphics Library (VGL) Engine☆68Updated 2 years ago
- Simplified version of the Nova ECS☆36Updated 7 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- Aqua Engine source code☆66Updated 7 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago