SRombauts / ecsLinks
A small and easy C++ Entity-Component-System (ECS) library
☆52Updated 11 years ago
Alternatives and similar repositories for ecs
Users that are interested in ecs are comparing it to the libraries listed below
Sorting:
- Nebula Trifid☆71Updated last year
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- C++ minimal entity-component system single header library☆122Updated 7 years ago
- Game Engine☆129Updated 6 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆248Updated 5 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆76Updated 9 years ago
- Entity-component-system based 3D game engine☆65Updated 12 years ago
- Data driven game engine.☆166Updated 5 years ago
- Docking code for ImGui☆66Updated last year
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- An abstract graphics API library☆122Updated 6 years ago
- My hobby project of learning graphics programming☆126Updated 2 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 9 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- C++ Entity Component System based on Ordered Sets☆19Updated 3 months ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- Thoughts about entity-component-system☆192Updated 6 years ago
- Lightweight C++ task system☆82Updated 8 years ago
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk☆157Updated 6 years ago
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆35Updated 9 years ago
- ☆55Updated 7 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆55Updated 8 years ago
- Data Oriented Tower Defense Example☆56Updated 9 months ago
- The Configurable Math Library☆85Updated last month
- C++ Game Engine☆37Updated 2 years ago
- Library of ImGui controls for displaying performance metrics.☆245Updated 2 years ago