mlfarrell / VGL-Vulkan-Core
Vulkan core for the Verto Studio Graphics Library (VGL) Engine
☆68Updated 2 years ago
Alternatives and similar repositories for VGL-Vulkan-Core:
Users that are interested in VGL-Vulkan-Core are comparing it to the libraries listed below
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆112Updated 7 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆68Updated 7 years ago
- Graphics prototyping framework☆37Updated 11 months ago
- A wrapper for DXC and SPIRV-cross☆102Updated last month
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- ☆81Updated 6 years ago
- Simple Vulkan ray tracing☆35Updated 6 months ago
- A Vulkan rendering engine☆30Updated 4 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆79Updated 5 years ago
- Single header "no-allocation" KTX/DDS file reader☆114Updated 10 months ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 8 years ago
- An abstract graphics API library☆121Updated 5 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- Game Engine☆128Updated 6 years ago
- C++ implementation of Vulkan sitting on D3D12☆83Updated 6 years ago
- ☆61Updated 8 months ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆120Updated 5 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 7 years ago
- VK_KHR_ray_tracing example☆43Updated 4 years ago