mlfarrell / VGL-Vulkan-CoreLinks
Vulkan core for the Verto Studio Graphics Library (VGL) Engine
☆69Updated 2 years ago
Alternatives and similar repositories for VGL-Vulkan-Core
Users that are interested in VGL-Vulkan-Core are comparing it to the libraries listed below
Sorting:
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆120Updated 8 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆123Updated 2 years ago
- An abstract graphics API library☆122Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 months ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆109Updated 2 weeks ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Minimalistic Vulkan engine for fast propotyping.☆43Updated 3 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 8 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Game Engine☆129Updated 6 years ago
- ☆87Updated 8 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆127Updated 6 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆90Updated 6 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Updated 8 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated last year
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- ☆61Updated last year
- ☆83Updated 7 years ago