Vulkan core for the Verto Studio Graphics Library (VGL) Engine
☆69Dec 6, 2022Updated 3 years ago
Alternatives and similar repositories for VGL-Vulkan-Core
Users that are interested in VGL-Vulkan-Core are comparing it to the libraries listed below
Sorting:
- High End Visualization (HEV) is a software environment for developing visualization applications in both desktop and immersive environmen…☆12Sep 18, 2019Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- 3d planet demo in gfx/rust☆14Jan 13, 2017Updated 9 years ago
- A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities☆13Apr 21, 2015Updated 10 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Jun 19, 2019Updated 6 years ago
- Texture loader for C++17☆12Jan 3, 2026Updated last month
- toy C++ Vulkan library☆49Oct 4, 2018Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 2 years ago
- Deadrop is a small game engine that was made as part of the Afterback project.☆17Apr 2, 2024Updated last year
- Low level Graphics API wrapper over D3D12 and Vulkan☆15Jun 6, 2025Updated 8 months ago
- ☆19Jun 11, 2022Updated 3 years ago
- Foton: an interactive Vulkan graphics engine with an asyncronous Python scripting environment☆22Dec 19, 2019Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Jan 3, 2023Updated 3 years ago
- Core OpenGL over Vulkan☆116Jun 23, 2024Updated last year
- C portable low-level assemblies for parallelism and threading☆43Jul 19, 2010Updated 15 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆47Jun 2, 2018Updated 7 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆117Jan 20, 2022Updated 4 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- Huuuge Open Source Library☆12Aug 22, 2022Updated 3 years ago
- Humble2 Engine☆21Updated this week
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆10Oct 19, 2020Updated 5 years ago
- ☆12Nov 19, 2018Updated 7 years ago
- Engine which enliven things - C++☆10Mar 11, 2025Updated 11 months ago
- Generic topological sorting for sorting a list of dependencies in C++17☆15Oct 18, 2018Updated 7 years ago
- A wrapper for DXC and SPIRV-cross☆106Nov 25, 2025Updated 3 months ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 6 years ago
- Lambda Game Engine☆25Mar 3, 2021Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago
- Fast and Stable Color Balancing for Images and Augmented Reality☆16Dec 19, 2015Updated 10 years ago
- C++ type_name template utilities for pretty-printing type names☆13Feb 1, 2019Updated 7 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- A modern rendering engine, made in C++20 and on top of the Vulkan and Metal APIs.☆20Nov 11, 2025Updated 3 months ago
- ☆11Jun 2, 2020Updated 5 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- Another game engine.☆11Jan 13, 2026Updated last month
- Procedural city generation.☆13Oct 15, 2022Updated 3 years ago