petiaccja / Inline-EngineLinks
Game engine written in C++ with ease of use and next-gen parallel computing in focus.
☆249Updated 5 years ago
Alternatives and similar repositories for Inline-Engine
Users that are interested in Inline-Engine are comparing it to the libraries listed below
Sorting:
- Game Engine☆129Updated 6 years ago
- Aether3D Game Engine☆205Updated last month
- An abstract graphics API library☆123Updated 6 years ago
- 🧙 MAGE v0☆277Updated 3 weeks ago
- A portable modern OpenGL Game-Engine with focus on PBR☆112Updated last year
- Data driven game engine.☆166Updated 5 years ago
- Entity-component-system based 3D game engine☆65Updated 12 years ago
- A real-time physically based rendering engine written in C++ and OpenGL☆189Updated 5 years ago
- My hobby project of learning graphics programming☆126Updated 2 years ago
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- DirectX 11 Renderer written in C++11☆285Updated 4 years ago
- C++ Game Engine (Under Construction!)☆451Updated 2 years ago
- Unified renderer implementation ("Un r imp")☆236Updated last year
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆188Updated 6 years ago
- Sources for my YouTube Vulkan tutorials☆124Updated 8 years ago
- Small C++14 render engine☆358Updated 7 years ago
- HLSL Parser and GLSL code generator☆235Updated 11 years ago
- Aqua Engine source code☆69Updated 8 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆110Updated last month
- Modified version of Sony's open sourced vector and matrix math library.☆306Updated last year
- ☆87Updated 8 years ago
- Cross-platform modern game engine.☆194Updated 4 months ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆274Updated 6 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- vulkan abstraction layer that represent frame as a task graph☆428Updated 4 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆123Updated 2 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- A task scheduling framework designed for the needs of game developers.☆455Updated 2 years ago
- A very simple real-time Vulkan 3D game engine☆124Updated 3 years ago