Gronis / OpenEcsLinks
OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System
☆38Updated 8 years ago
Alternatives and similar repositories for OpenEcs
Users that are interested in OpenEcs are comparing it to the libraries listed below
Sorting:
- Data Oriented Tower Defense Example☆55Updated 5 months ago
- Simple example of a breakout game, using SDL and Entt.☆44Updated 4 years ago
- Lightweight C++ task system☆80Updated 7 years ago
- C++ Entity Component System based on Ordered Sets☆19Updated 8 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- C++ minimal entity-component system single header library☆121Updated 6 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- a one header library for creating Lua bindings to C++☆78Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- A header only cross platform wrapper of fiber API.☆46Updated 7 years ago
- The fastest culler ever☆36Updated 6 years ago
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- An entity component framework.☆54Updated 3 years ago
- Use EnTT in Lua with Sol2☆50Updated 7 months ago
- [HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-syste…☆19Updated 8 years ago
- C++11 header only networking library built on enet (udp)☆73Updated 9 years ago
- PhysFS++ is a C++ wrapper for the PhysicsFS library.☆82Updated 4 years ago
- String ID library & debugging tools☆46Updated last year
- What a stupid name for a library☆51Updated 5 years ago
- Archived!☆27Updated 3 years ago
- ☆54Updated 7 years ago
- Simplified version of the Nova ECS☆36Updated 7 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Builds atlas texture from a bunch of input images.☆76Updated 5 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECST☆39Updated 4 years ago
- Entropia File System Watcher☆37Updated 12 years ago
- Core libraries and utilities☆35Updated 2 years ago