BasGeertsema / ecsosLinks
C++ Entity Component System based on Ordered Sets
☆19Updated last month
Alternatives and similar repositories for ecsos
Users that are interested in ecsos are comparing it to the libraries listed below
Sorting:
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆34Updated 8 years ago
- Lightweight C++ task system☆81Updated 8 years ago
- Single-header libraries from the Magnum engine☆120Updated 3 months ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- Yet Another MAthematical library☆14Updated 2 weeks ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 6 months ago
- String ID library & debugging tools☆47Updated last year
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- C++11 lock-free job queue☆83Updated 9 years ago
- AGE - C++11 OpenGL4 Game Engine☆48Updated 9 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- Docking code for ImGui☆66Updated last year
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Updated 4 years ago
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Job system (requires C++11)☆50Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- OpenGL and Vulkan header and loader generator.☆206Updated 10 months ago
- ☆54Updated 7 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- A template for simple C++ reflection done with CMake and Python (no other external tools)☆40Updated 3 years ago
- Nebula Trifid☆71Updated last year
- C++20 Vulkan and GLes rendering engine☆17Updated last week
- RDESTL is library providing small subset of STL functionality, aimed at games development.☆106Updated last year
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated 3 weeks ago