BasGeertsema / ecsosLinks
C++ Entity Component System based on Ordered Sets
☆18Updated 7 months ago
Alternatives and similar repositories for ecsos
Users that are interested in ecsos are comparing it to the libraries listed below
Sorting:
- Lightweight C++ task system☆82Updated 8 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Updated 4 years ago
- String ID library & debugging tools☆47Updated 2 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- ☆55Updated 8 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆44Updated last year
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Docking code for ImGui☆66Updated last year
- C++ string formatting library☆47Updated 6 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Single-header libraries from the Magnum engine☆120Updated 9 months ago
- C++20 Vulkan and GLes rendering engine☆17Updated 3 months ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 5 years ago
- AGE - C++11 OpenGL4 Game Engine☆49Updated 10 years ago
- Wrapper for OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.☆92Updated 4 years ago
- OpenGL and Vulkan header and loader generator.☆208Updated last year
- Yet Another MAthematical library☆14Updated 5 months ago
- A header only cross platform wrapper of fiber API.☆46Updated 7 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆34Updated 9 years ago
- An entity component framework.☆55Updated 4 years ago
- A minimal geometry editing UI based on IMGUI☆115Updated 5 years ago
- ☆87Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- Profile your c++ code☆81Updated 13 years ago
- Lightweight entity/component/system library (C++11)☆130Updated 9 years ago