BVH accelerated CPU and OpenGL ray-tracing
☆19Mar 13, 2023Updated 3 years ago
Alternatives and similar repositories for BVHTracing
Users that are interested in BVHTracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆32Jul 10, 2023Updated 2 years ago
- A C++ library for principal component analysis☆12Feb 23, 2020Updated 6 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- Provides simple decoding and encoding of audio codecs for Unity.☆16Mar 21, 2023Updated 3 years ago
- Toy renderer to learn wgpu and computer graphics built with bevy☆11Dec 26, 2025Updated 2 months ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 6 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆13Apr 15, 2024Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated last year
- The planning repository for the Rust Gamedev Meetup☆16Feb 22, 2023Updated 3 years ago
- Amir Said's C++ fast Huffman coding example (FastHF)☆27Jan 1, 2022Updated 4 years ago
- ☆13Mar 2, 2023Updated 3 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- spin a 3D object with a bit of inertia☆15Apr 21, 2020Updated 5 years ago
- ☆69Sep 10, 2025Updated 6 months ago
- Gpu Renderer and Rasterizer - for python☆28Aug 13, 2024Updated last year
- A micro packet ray tracer☆14Oct 24, 2017Updated 8 years ago
- A WebGPU Isosurface Raycaster☆15Jun 4, 2024Updated last year
- Clang plugin to enforce custom C++ feature restrictions☆22Nov 27, 2025Updated 3 months ago
- Bevy plugin for tracking render pipeline status.☆26Jan 14, 2026Updated 2 months ago
- Mateversum is a peer-to-peer WebXR metaverse project. Binary: https://github.com/expenses/mateversum-web☆25Jun 29, 2022Updated 3 years ago
- ☆12Oct 25, 2024Updated last year
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 2 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Oct 20, 2025Updated 5 months ago
- PlayStation1 MDEC compression tools☆11Dec 31, 2020Updated 5 years ago
- An awesome ray traced 3D renderer build in C# from scratch!☆20May 5, 2024Updated last year
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago
- A plugin for the Bevy game engine that adds camera shake to cameras.☆25May 9, 2025Updated 10 months ago
- ☆13Mar 16, 2026Updated last week
- Syntax highlighting for WGSL inside JavaScript tagged template strings☆12Nov 16, 2022Updated 3 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆66Mar 6, 2026Updated 2 weeks ago
- Fast Lossless Color Image Compression Library☆10Jun 21, 2022Updated 3 years ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- Small autodiff lib and a simple working feedforward neural net in Haskell on top of it, from scratch, zero-deps.☆16Jun 21, 2024Updated last year
- 三维显示相关内容☆11Aug 25, 2017Updated 8 years ago
- A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities☆13Apr 21, 2015Updated 10 years ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆82Feb 6, 2022Updated 4 years ago
- A fork of Allen Smith's Bricksmith macOS application for building LEGO models with LDraw☆10May 15, 2024Updated last year
- ☆12Jan 19, 2020Updated 6 years ago