ProjectKML / metal_3_exampleLinks
π Experimenting with new Metal 3 features
β17Updated 2 years ago
Alternatives and similar repositories for metal_3_example
Users that are interested in metal_3_example are comparing it to the libraries listed below
Sorting:
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.β41Updated 3 years ago
- Metal ray-tracer source codeβ66Updated last year
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shaderβ33Updated 5 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendβ¦β72Updated 11 months ago
- β21Updated last year
- β15Updated 3 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.β15Updated 4 years ago
- OBJ model to 3D transparent texture converterβ40Updated 3 years ago
- Improved Blue Noise Generatorβ40Updated 2 years ago
- Importance-sampled FAST Noiseβ40Updated 3 months ago
- Discrete and continuous level of detail generation for triangle meshes.β48Updated 3 weeks ago
- Collection of meshlet generation algorithmsβ118Updated 6 months ago
- A simple library to encode video in real-time with Vulkan videoβ39Updated 3 weeks ago
- SPIR-V Code Generator / Graph Editor GUIβ66Updated 4 years ago
- The Tauray rendererβ125Updated 5 months ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen β¦β23Updated 3 years ago
- π¦ Rust implementation of a bluenoise low-discrepancy samplerβ38Updated 5 years ago
- Mini Spin-X Libraryβ51Updated last month
- Misc repository for certain GPU algorithms.β41Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1β38Updated 5 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at LinkΓΆpings University.β34Updated 13 years ago
- HighOmegaβ33Updated 2 months ago
- Source code for the EON rough diffuse BRDF modelβ38Updated 2 months ago
- Toy RenderMan rendererβ16Updated last year
- A simple demonstration of Metal 3.0 mesh shadersβ54Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on β¦β32Updated 8 months ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"β29Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_miβ¦β96Updated 7 months ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVβ¦β63Updated 4 years ago
- Texture Set Neural Compression Sampleβ64Updated 2 months ago