Tellusim / ManualLinks
Low-level API examples using C++, C#, Rust, Python, Swift, Java, and Kotlin languages
☆21Updated 4 months ago
Alternatives and similar repositories for Manual
Users that are interested in Manual are comparing it to the libraries listed below
Sorting:
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 9 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆35Updated 4 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆38Updated last month
- Texture Set Neural Compression Sample☆65Updated 4 months ago
- Importance-sampled FAST Noise☆40Updated 4 months ago
- Source code for the EON rough diffuse BRDF model☆41Updated 4 months ago
- ☆135Updated 2 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆54Updated 2 weeks ago
- Mini Spin-X Library☆52Updated this week
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Collection of meshlet generation algorithms☆120Updated 2 weeks ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- DX12 Path Tracer with ShaderToy interop☆46Updated 9 months ago
- Vulkan triangle in ~380 lines of code☆131Updated 3 weeks ago
- small generic spatial clustering C++ library☆39Updated last month
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Misc repository for certain GPU algorithms.☆42Updated last year
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated last year
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Demo project for the leb3D structure for path tracing☆24Updated 3 months ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- Spherical/zonal harmonics library☆142Updated last month
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆78Updated last year
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- The Tauray renderer☆127Updated 6 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆55Updated last week
- ☆128Updated 2 months ago
- A collection of primarily graphics programming focused blog posts.☆70Updated 11 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆131Updated this week