Ray-Tracing-Systems / HydraAPI
Hydra Renderer infrastructure layer
☆23Updated last month
Alternatives and similar repositories for HydraAPI:
Users that are interested in HydraAPI are comparing it to the libraries listed below
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆28Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Dependencies and foundation libraries for Karl's graphics projects☆15Updated 10 months ago
- Windows x64 Build for OpenVDB☆35Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Switch is a small logic game that demonstrates usage of Pixar USD and Hydra on Windows.☆38Updated 6 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Assimp USD file format plugin☆15Updated last year
- Realtime render for USD☆22Updated 3 weeks ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 3 years ago
- A really small getting-started project for USD based projects☆48Updated last month
- OpenGL SPH fluid simulation and rendering☆25Updated 2 months ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 9 years ago
- Universal Scene Description☆19Updated 6 years ago
- Small collection of USD assets☆46Updated 6 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 10 months ago
- Physically based Monte Carlo renderer written in C++☆29Updated 3 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- USD format Poly Haven models☆28Updated 2 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- 3D painting tool☆39Updated 11 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Siggraph 2024 Shader Writing in OSL Course Supplementary Material☆26Updated 3 months ago
- Prague Sky Model☆21Updated last year
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago