arhix52 / Strelka
Realtime render for USD
☆22Updated last month
Alternatives and similar repositories for Strelka:
Users that are interested in Strelka are comparing it to the libraries listed below
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆27Updated 5 years ago
- A really small getting-started project for USD based projects☆49Updated 3 months ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆60Updated 2 years ago
- Small collection of USD assets☆46Updated 8 months ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Universal Scene Description☆20Updated 6 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- pbrt-v4 render engine/exporter for Blender☆32Updated 3 weeks ago
- Assimp USD file format plugin☆15Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- CUDA based Pathtracing Offline and Realtime Renderer☆35Updated this week
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆35Updated 3 years ago
- USD format Poly Haven models☆28Updated 2 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- openusd hydra with qt and metal☆24Updated last year
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Houdini exporter for pbrt-v3☆31Updated 2 years ago
- An example implementation of OpenPBR in a WebGL pathtracer☆48Updated 5 months ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago
- Windows x64 Build for OpenVDB☆35Updated 9 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- USD samples☆27Updated last year
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 4 years ago
- physically based path tracer on gpu☆55Updated 4 years ago