CudaWrangler / cuew
CUDA Extension Wrangler
☆24Updated 5 years ago
Alternatives and similar repositories for cuew:
Users that are interested in cuew are comparing it to the libraries listed below
- Renderer and BVH traversal library☆59Updated 4 months ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- AARCH64 port of Embree ray tracing library☆49Updated 2 years ago
- 3D painting tool☆38Updated 11 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆26Updated 12 years ago
- ☆50Updated 5 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 5 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆39Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Library for BSDF, BRDF, and BTDF☆28Updated 3 months ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆20Updated 3 months ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- ☆81Updated 6 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 6 years ago
- From book "Heterogeneous Computing with OpenCL"☆16Updated last year
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Dependencies and foundation libraries for Karl's graphics projects☆15Updated 9 months ago
- ☆56Updated 7 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago