ramakarl / win_openvdb
Windows x64 Build for OpenVDB
☆35Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for win_openvdb
- A really small getting-started project for USD based projects☆45Updated last year
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- Physically-based shading experiments in Arnold renderer.☆29Updated last year
- Development repository for OpenVDB AX: a JIT expression language for VDB☆68Updated 3 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 9 years ago
- OpenVDB Development Repository☆34Updated 3 weeks ago
- attempt at doing mpm snow a la disney☆29Updated 10 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆132Updated 3 years ago
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆39Updated 4 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 7 years ago
- OpenVDB Points Development Repository☆40Updated 7 years ago
- Libraries for GPU FX simulation & rendering☆59Updated 5 years ago
- Stokes Microsolver replacing the standard variational projection and viscosity solves in Houdini☆43Updated 7 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- C++ library for reading and writing of houdini geometry file format (json/binary json)☆40Updated 4 years ago
- Universal Scene Description☆19Updated 6 years ago
- MayaPartioTools is an open-source plugin to visualize and import particle data in Maya.☆27Updated 5 years ago
- Switch is a small logic game that demonstrates usage of Pixar USD and Hydra on Windows.☆38Updated 6 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆48Updated 3 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- ☆14Updated 8 years ago
- Houdini exporter for pbrt-v3☆31Updated 2 years ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆28Updated 4 years ago
- Dependencies and foundation libraries for Karl's graphics projects☆15Updated 6 months ago
- Material Point Method plugin for maya☆29Updated 7 years ago
- Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)☆86Updated 4 months ago
- Siggraph 2024 Shader Writing in OSL Course Supplementary Material☆23Updated 2 months ago
- ☆37Updated 6 years ago