ramakarl / win_openvdbLinks
Windows x64 Build for OpenVDB
☆35Updated 9 years ago
Alternatives and similar repositories for win_openvdb
Users that are interested in win_openvdb are comparing it to the libraries listed below
Sorting:
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- Houdini exporter for pbrt-v3☆31Updated 3 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- Development repository for OpenVDB AX: a JIT expression language for VDB☆68Updated 4 years ago
- Dependencies and foundation libraries for Karl's graphics projects☆16Updated last year
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆40Updated 4 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 2 weeks ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆27Updated 5 years ago
- Stokes Microsolver replacing the standard variational projection and viscosity solves in Houdini☆44Updated 7 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆135Updated 3 years ago
- OpenVDB Development Repository☆34Updated last week
- Tangent space calculator for Houdini☆38Updated 8 years ago
- attempt at doing mpm snow a la disney☆28Updated 10 years ago
- A really small getting-started project for USD based projects☆54Updated 3 months ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆35Updated 7 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 4 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 10 years ago
- Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)☆87Updated 11 months ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- The layer laboratory☆93Updated 2 years ago
- C++ library for reading and writing of houdini geometry file format (json/binary json)☆41Updated 4 years ago
- Houdini C++ wrangle node☆73Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Siggraph 2024 Shader Writing in OSL Course Supplementary Material☆27Updated 5 months ago
- OpenVDB Points Development Repository☆40Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Material Point Method plugin for maya☆30Updated 7 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago