Ralith / hypermineLinks
A hyperbolic voxel game
☆165Updated last month
Alternatives and similar repositories for hypermine
Users that are interested in hypermine are comparing it to the libraries listed below
Sorting:
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆64Updated last year
- A reimplementation/(pending) improvement on the wavefunction collapse texture synthesis algorithm.☆135Updated 6 years ago
- Crates implementing the Wave Function Collapse algorithm☆155Updated last year
- A higher dimensional raytracing prototype with non-euclidean-like features☆220Updated 6 years ago
- Yet another block/voxel game; in this one the blocks are made out of blocks. Runs in browsers on WebGL+WebAssembly.☆194Updated this week
- A simple pixel perfect 2D rendering engine☆121Updated 3 years ago
- Göld: Löve for Goldsrc☆161Updated 4 years ago
- A high-quality fractal viewer☆71Updated last month
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆79Updated 2 years ago
- Processes winit events, allowing input state to be queried at any time.☆74Updated last year
- Build increasingly large machines to solve increasingly difficult problems☆63Updated 2 years ago
- Conway-Hart Polyhedron Notation in Rust☆77Updated 2 weeks ago
- Procedural macros for working with Vulkan shaders☆42Updated 2 months ago
- Easy to use game engine☆70Updated last year
- Remaking OpenBVE using a modern architecture, using Rust.☆52Updated 3 years ago
- Vulkan-lite GPU API☆89Updated last year
- a generated entity component system 🦎☆113Updated 3 weeks ago
- Streaming planetary terrain mapping☆60Updated 7 months ago
- A 2D accelerated graphics library for Rust☆17Updated 2 years ago
- A Rust crate that implements a frame-rate-independent game loop.☆142Updated 6 months ago
- A research project trying to push the boundaries of voxel geometry and interactivity. Experimental real-time global illumination renderer…☆105Updated 9 months ago
- A silly 4D physics simulation.☆48Updated 6 months ago
- An easy to build and use set of SDL2 bindings.☆62Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 5 months ago
- A simple library for animation in Rust☆135Updated 3 years ago
- A desktop client for Shadertoy written in Rust☆70Updated last year
- 🤪 Tweak constant variables live when running a program☆75Updated last year
- ☆31Updated 2 months ago
- ☆80Updated 2 years ago
- Tweak a Rust value directly in the source code☆193Updated 4 months ago