t-veor / hypervis
A silly 4D physics simulation.
☆45Updated last year
Related projects ⓘ
Alternatives and complementary repositories for hypervis
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆43Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated last month
- Show puffin profiler flamegraph in-game using egui☆45Updated last year
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- Conway-Hart Polyhedron Notation in Rust☆75Updated last month
- Task Orchestration Framework☆56Updated last year
- Remaking OpenBVE using a modern architecture, using Rust.☆51Updated 2 years ago
- Reusable post-processing effects for wgpu☆15Updated 2 months ago
- Physically based rendering in Rust☆33Updated 5 months ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆62Updated 3 years ago
- PBR renderer written with Rust and wgpu-rs☆25Updated 4 years ago
- Library for post-process antialiasing☆101Updated 3 months ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 2 years ago
- Signed Distance Field Utilities☆118Updated 2 years ago
- ☆37Updated 3 years ago
- A high-quality fractal viewer☆68Updated 9 months ago
- Vulkan-lite GPU API☆90Updated 4 months ago
- Framework for playing around with rendering libraries in Rust☆29Updated 3 years ago
- Build increasingly large machines to solve increasingly difficult problems☆61Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- Simple profiler scopes for wgpu using timer queries☆94Updated last week
- Backend Agnostic Renderer in Rust☆37Updated 4 years ago
- ☆24Updated 5 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆83Updated this week
- Fast prototyping 3D engine☆101Updated 2 years ago
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- Safe, fully-featured bindings to the Tracy profiler☆22Updated 2 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆86Updated 2 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Rust EDSL for shading languages☆84Updated 2 years ago