arcana-engine / arcanaLinks
Easy to use game engine
☆69Updated last year
Alternatives and similar repositories for arcana
Users that are interested in arcana are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆32Updated last year
- Task Orchestration Framework☆57Updated 2 years ago
- Vulkan-lite GPU API☆89Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆63Updated last year
- An easy to build and use set of SDL2 bindings.☆61Updated 2 years ago
- Engine / framework for creating highly customizable and user modable action RPG's☆62Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆77Updated 9 months ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- Cross-platform audio for Rust☆126Updated last month
- ☆105Updated last week
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 7 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 2 months ago
- Linear algebra library for graphics and gamedev.☆56Updated 5 months ago
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆82Updated 3 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆54Updated last year
- Antialiased 2D vector drawing library in Rust for Android, Web, Desktop☆41Updated 3 years ago
- A tweening library for Rust☆65Updated 6 months ago
- Procedural macros for working with Vulkan shaders☆43Updated 3 months ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- Rust Graphics meetups☆69Updated 4 years ago
- A render-backend independant egui backend for sdl2☆12Updated 2 months ago
- ☆97Updated 6 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated 2 months ago
- Simple example on how to use egui with wgpu and winit.☆94Updated 3 years ago
- SDL2 Input handling for imgui-rs☆51Updated last year
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆55Updated 4 years ago