A reimplementation/(pending) improvement on the wavefunction collapse texture synthesis algorithm.
☆138Nov 15, 2018Updated 7 years ago
Alternatives and similar repositories for collapse
Users that are interested in collapse are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Crates implementing the Wave Function Collapse algorithm☆163May 20, 2024Updated 2 years ago
- (WIP) Level up your shader game with the GPU + Rust advantage!☆14Mar 4, 2024Updated 2 years ago
- Rust sprite rendering engine☆22Jun 15, 2026Updated last month
- Rust library for conversion to/from proquints☆13Feb 9, 2018Updated 8 years ago
- A varitation graph tool☆10Dec 23, 2019Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Oisín: Wave Function Collapse for poetry☆264May 23, 2017Updated 9 years ago
- The WaveFunctionCollapse algorithm in Julia.☆22Jan 2, 2019Updated 7 years ago
- Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics☆25,259Mar 22, 2026Updated 4 months ago
- A game development framework that provides basic tooling and a content authoring workflow☆58Nov 7, 2020Updated 5 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆36Feb 23, 2026Updated 5 months ago
- Rust implementation of Renderer Agnostic User Interface☆415Jan 18, 2026Updated 6 months ago
- Stack-allocated trait objects☆19Feb 14, 2022Updated 4 years ago
- Reimplementation of DrPetter's "sfxr" sound effect generator as a Rust library☆54May 4, 2023Updated 3 years ago
- Document scoped to discussion of Universal Strings for WebAssembly☆23Jan 31, 2023Updated 3 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A graph library for Rust.☆120Jan 25, 2021Updated 5 years ago
- Automata by Example☆20Mar 29, 2025Updated last year
- Functions for determining terminal sizes in Rust☆14Jul 24, 2026Updated 2 weeks ago
- Bitmap generation from a single example with convolutions and MCMC☆773Jun 1, 2022Updated 4 years ago
- glslify module to retrieve screen space position from vertices in shader☆14Nov 9, 2017Updated 8 years ago
- Simple, Erlang-inspired fault-tolerance framework for Rust Futures.☆132Jul 7, 2021Updated 5 years ago
- `&own` pointers in Stable Rust / `RefOwn` / `&mut` with move semantics (and thus drop)☆26Aug 11, 2024Updated 2 years ago
- Rust crate to enable ANSI escape code support on Windows.☆16Apr 14, 2026Updated 3 months ago
- A CLI pixel art renderer for MagicaVoxel files.☆13Aug 8, 2018Updated 8 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Suggest changes to Bevy and view accepted designs☆117Jun 3, 2025Updated last year
- "Freedom from syn": Proc macro tools for operating on token trees☆107Mar 21, 2020Updated 6 years ago
- Helper for macro_rules authors to chain their macros with builtin ones (such as `env!`, `include!`, or `concat_idents!`).☆18Apr 10, 2024Updated 2 years ago
- Rust library for retrieving and interacting with the crates.io index☆75May 7, 2026Updated 3 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆71Jul 11, 2026Updated last month
- Chip 8 emulator in FreeBASIC☆14Mar 31, 2021Updated 5 years ago
- A Rust Scripting System prototype for multiple languages☆28Mar 11, 2020Updated 6 years ago
- RDF and SPARQL ideas to build on top of [odgi](https://github.com/pangenome/odgi)☆13Mar 20, 2024Updated 2 years ago
- 7DRL 2019☆15Jan 7, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- State of the art "build your own engine" kit powered by gfx-hal☆29Jan 16, 2020Updated 6 years ago
- rust verification condition generator☆96Aug 31, 2016Updated 9 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆62Apr 25, 2026Updated 3 months ago
- Rust implementation of SPIR-V module processing functionalities☆497Jul 3, 2026Updated last month
- SIMD implementation of argmin and argmax☆12Jul 2, 2024Updated 2 years ago
- A 2D vector graphics library written in Rust☆41Apr 6, 2025Updated last year
- An implementation of Wave Function Collapse with a focus on performance.☆435Oct 19, 2024Updated last year