tversteeg / const-tweakerView external linksLinks
🤪 Tweak constant variables live when running a program
☆75Dec 15, 2023Updated 2 years ago
Alternatives and similar repositories for const-tweaker
Users that are interested in const-tweaker are comparing it to the libraries listed below
Sorting:
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆17Oct 4, 2021Updated 4 years ago
- Fermi Paradox - ludum dare 46 compo entry☆16Feb 4, 2026Updated last week
- Snake AI, Genetic Algorithm, Rust☆17Nov 5, 2023Updated 2 years ago
- The tiniest sort☆15Apr 1, 2020Updated 5 years ago
- Antialiased 2D vector drawing library in Rust for Android, Web, Desktop☆41Feb 18, 2022Updated 3 years ago
- Blitting library for 2D sprites☆26Nov 26, 2025Updated 2 months ago
- 🛡️ Experiments in building a ECS-driven roguelike in Rust☆33Jul 11, 2022Updated 3 years ago
- ☆20Jun 11, 2025Updated 8 months ago
- ☆30Apr 26, 2024Updated last year
- 🎨 Procedurally generate 2D sprites☆76Jan 5, 2026Updated last month
- A Rust crate for abstracted, decoupled modulation sources☆201Aug 18, 2025Updated 5 months ago
- Conveniently load, cache, and reload external resources☆159Feb 1, 2026Updated last week
- Shard is an Archetype-based Entity Component System implemented in Rust.☆12Sep 12, 2023Updated 2 years ago
- Integration layer between Bevy, puffin and tracing libraries☆22Jul 16, 2023Updated 2 years ago
- A (very WIP) turn-based strategy game set in the not-so-distant future.☆23Aug 7, 2019Updated 6 years ago
- A REPL for Rust projects featuring an easy to use, zsh like autocomplete feature.☆22Nov 4, 2025Updated 3 months ago
- bevy plugin for starting a webserver to visually edit bevy resources☆22Jan 21, 2021Updated 5 years ago
- Little 2D physics engine used for my game Crate Before Attack.☆28Oct 15, 2020Updated 5 years ago
- A lightweight cross-platform 2D game framework written in pure Rust and based on OpenGL 3.3+☆35Updated this week
- L-Systems in Rust, with a turtle interpreter☆26Aug 24, 2019Updated 6 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆23Dec 10, 2023Updated 2 years ago
- DEPRECATED in favor of macroquad::ui☆38Mar 11, 2021Updated 4 years ago
- std::thread which joins on drop by default.☆20Mar 31, 2025Updated 10 months ago
- A naive and thread safe general-purpose allocator written in Rust built with #[no_std].☆13May 29, 2023Updated 2 years ago
- 🎼 Realtime procedurally generated sound effects☆56Updated this week
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Jul 25, 2021Updated 4 years ago
- A game engine for making beautiful games☆61Apr 4, 2021Updated 4 years ago
- Changing function definitions at runtime in Rust☆134Sep 30, 2022Updated 3 years ago
- ☆20Sep 1, 2018Updated 7 years ago
- Spawn processes with arbitrary closures in rust☆115Sep 16, 2021Updated 4 years ago
- Antialiased 2D vector drawing library written in rust☆53Nov 16, 2020Updated 5 years ago
- DOOM fire implementation written in rust☆87Jan 20, 2023Updated 3 years ago
- Modularized (hot-swapping) game engine in Rust☆19May 26, 2021Updated 4 years ago
- Glium-based 3D rendering pipeline☆63Jun 3, 2023Updated 2 years ago
- A simple, experimental functional language for real time additive audio synthesis.☆23Nov 12, 2015Updated 10 years ago
- Add a REPL to your application with a few macros☆18Jul 28, 2025Updated 6 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Feb 5, 2026Updated last week
- Haskell's language-c ported to Rust.☆33Apr 4, 2018Updated 7 years ago
- "Freedom from syn": Proc macro tools for operating on token trees☆108Mar 21, 2020Updated 5 years ago