Uriopass / inline_tweak
Tweak a Rust value directly in the source code
☆170Updated 2 weeks ago
Alternatives and similar repositories for inline_tweak:
Users that are interested in inline_tweak are comparing it to the libraries listed below
- 💫 Easily retry futures 🦀☆205Updated last year
- Rust accurate sleeping. Only use native sleep as far as it can be trusted, then spin.☆161Updated last month
- Processes winit events, allowing input state to be queried at any time.☆73Updated 10 months ago
- A library for compact bit sets containing enums.☆98Updated this week
- Math Interoperability Types☆264Updated last year
- Library for post-process antialiasing☆101Updated last month
- Conveniently load, cache, and reload external resources☆157Updated this week
- Easy code duplicate with substitution for Rust☆238Updated 5 months ago
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆264Updated last year
- A simple pixel perfect 2D rendering engine☆124Updated 2 years ago
- ☆194Updated 2 months ago
- A Rust promise for games and immediate mode GUIs☆132Updated last year
- An easy to use library to save arbitrary rust data-structures to disk (or serialize to any other stream)☆94Updated last month
- "A very small syn"☆201Updated last month
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆165Updated 3 months ago
- A minimalist and safe ECS library for rust!☆134Updated 3 years ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆291Updated 5 months ago
- Cross-platform audio for Rust☆115Updated 9 months ago
- Learn how to do dependency injection like bevy engine, from scratch!☆61Updated 6 months ago
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆79Updated 2 years ago
- Rust library for typesystem-assisted bitflags.☆116Updated last month
- A tiny, fast, zero-dep library for random number generation☆231Updated 3 months ago
- Zero-overhead type-safe builder pattern `derive` macro for your Rust structs☆223Updated last year
- Rust crate that provides a convenient macro to quickly plot variables.☆89Updated 2 years ago
- Shared resource dispatcher☆242Updated last week
- Concise recipes for common game dev tasks, for the Bevy game engine☆88Updated 4 years ago
- A fast, concurrent string interner☆149Updated 6 months ago
- Validate wgsl in rust projects☆81Updated 8 months ago
- Safe, zero-cost downcasting for limited compile-time specialization.☆156Updated last week
- A Rust crate that implements a frame-rate-independent game loop.☆141Updated last month