rustgd / glsl-layoutLinks
☆25Updated last week
Alternatives and similar repositories for glsl-layout
Users that are interested in glsl-layout are comparing it to the libraries listed below
Sorting:
- Tutorials and examples for rendy☆36Updated 6 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 6 months ago
- ☆32Updated 6 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆88Updated last year
- Compute based ocean simulation with gfx_hal☆118Updated 2 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆78Updated last year
- [ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric☆85Updated 4 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆169Updated 3 months ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- A pure Rust window and input library for Windows, Mac, and Web. (Work in progress)☆57Updated 3 years ago
- A collision extension to cgmath☆131Updated last year
- Rust (MIR) → SPIR-V (Shader) compiler☆59Updated 7 years ago
- A game development framework that provides basic tooling and a content authoring workflow☆58Updated 4 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- Mathematics library for 3D computer graphics.☆24Updated last year
- Interpolation made easy.☆167Updated 10 months ago
- Async-oriented Vulkan helpers☆37Updated 6 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- A cgmath physics library that can be used with Specs☆108Updated 5 years ago
- Task Orchestration Framework☆57Updated last year
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 4 months ago
- A series of small gfx-hal tutorials.☆129Updated 2 years ago
- Various tools and algorithms for building role-playing and adventure games☆28Updated 2 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Easing functions for Rust☆52Updated 6 years ago
- Shred based event handler☆59Updated 3 years ago
- microprofile for rust☆122Updated 5 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Glium-based 3D rendering pipeline☆63Updated 2 years ago