Chillu1 / CSharpECSComparisonLinks
Comparison chart for C# ECS solutions/frameworks
☆53Updated 2 years ago
Alternatives and similar repositories for CSharpECSComparison
Users that are interested in CSharpECSComparison are comparing it to the libraries listed below
Sorting:
- Spatial hashing for Unity using ECS/DOTS☆57Updated 2 years ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆24Updated last year
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- A general purpose code generator library for Unity☆76Updated 2 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆62Updated last year
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆55Updated 2 years ago
- C# Entity component system framework☆65Updated this week
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆65Updated 6 months ago
- Ease-of-Use Source Generator Alternative for Unity☆61Updated last year
- ☆56Updated 2 weeks ago
- Runtime NavMesh dynamic building for Unity Entities.☆64Updated last year
- Unity DOTS Stats-system implementation☆36Updated 3 years ago
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated 3 months ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆83Updated 3 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- An entity component system framework for C#, Unity.☆37Updated 3 years ago
- ☆37Updated 2 months ago
- Some helper utils for Morpeh ECS framework☆23Updated 2 months ago
- ☆63Updated 3 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS fra…☆46Updated last week
- Simple math expression parser library for Unity☆52Updated 2 years ago
- A source generator that automatically generates a cache of components for Unity.☆35Updated last year
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆80Updated 5 months ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆39Updated 2 years ago
- ☆76Updated last year
- Concept about UtilityAI in ECS☆53Updated 5 years ago
- https://blast-script.com/☆29Updated 3 years ago
- Runtime authoring solution for Entities☆53Updated last year
- Custom Memory Allocator for Unity with CopyFrom method☆32Updated 2 years ago
- A 2D Physics Library for Networked Games☆54Updated 6 years ago