martindevans / SharpSteer2
SharpSteer2 - AI Steering Behaviours For C#
☆32Updated 9 years ago
Alternatives and similar repositories for SharpSteer2:
Users that are interested in SharpSteer2 are comparing it to the libraries listed below
- Goal Oriented Action Planning C#/.NET Library☆63Updated 4 years ago
- Shared code between the Svelto repositories☆41Updated 8 months ago
- Probably the simplest to use ECS for C#☆89Updated last year
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆33Updated 2 years ago
- ☆20Updated 4 years ago
- 2D math / geometry collision library for C#, compatable with monogame.☆53Updated 3 years ago
- ☆29Updated last year
- Use CastleDB files in Unity with some extra sugar☆99Updated 3 years ago
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆38Updated 9 years ago
- A thing for taking a math equation as a text string, parsing it, and getting a result.☆15Updated last year
- Advanced physics engine library based on Chipmunk in C#☆82Updated 6 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆110Updated last year
- Unity based example for Svelto ECS☆60Updated 5 years ago
- A Git Mirror of Farseer Physics a C# port of Box2D☆51Updated 10 years ago
- Simple physics examples in vanilla Monogame☆2Updated 5 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- .NET/Mono/Unity Networking Library☆40Updated 11 years ago
- Entia is a free, open-source, data-oriented, highly performant, parallelizable and extensible Entity-Component-System (ECS) framework wri…☆30Updated 4 years ago
- Minimal HTN AI implementation for Unity3d.☆29Updated 5 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness☆22Updated last year
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆35Updated 6 years ago
- libnoise port to C#☆16Updated 5 years ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 4 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- Binocle is a simple 2D code-based framework for Unity☆23Updated 3 years ago
- A flood fill algorithm implementation for C#☆88Updated 4 years ago
- Comparison chart for C# ECS solutions/frameworks☆52Updated last year
- Box2DNet is a C# port of Box2D☆31Updated 6 years ago
- Easy Tweening Library for .Net☆18Updated 4 years ago