C# ECS Benchmarks
☆43Feb 2, 2026Updated last month
Alternatives and similar repositories for ECS.CSharp.Benchmark-common-use-cases
Users that are interested in ECS.CSharp.Benchmark-common-use-cases are comparing it to the libraries listed below
Sorting:
- High performance C# Entity System☆26Updated this week
- Systems groups and update order for Arch ECS Framework☆11Nov 25, 2025Updated 3 months ago
- The Zig compiler and standard library packaged for use in MSBuild.☆22Updated this week
- Benchmarks of some C# ECS frameworks.☆173Feb 22, 2025Updated last year
- High-performance C# ECS☆547Feb 5, 2026Updated 3 weeks ago
- This library provides struct based collections for high performance and low memory usage☆36Oct 27, 2024Updated last year
- This library provides fast, lightweight and low-level memory allocators for .NET (e.g TLSF)☆43Feb 23, 2026Updated last week
- A low-level graphics library for .NET powered by Vulkan.☆33Apr 11, 2025Updated 10 months ago
- Roslyn Code Fix / Source Generator for generating PropertyChanged from inner struct members.☆14Jul 7, 2023Updated 2 years ago
- ☆16Updated this week
- A tiny bevy-like archetype-style ECS library for dotnet☆135Feb 3, 2026Updated last month
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆27Mar 23, 2025Updated 11 months ago
- ...the little C# ECS that loves you back! 🦊☆417Feb 16, 2026Updated 2 weeks ago
- friflo ECS · Unity C# extension package☆43Jan 26, 2026Updated last month
- A C# wrapper for flecs☆236May 25, 2025Updated 9 months ago
- C# Documentation: friflo ECS☆13Feb 1, 2026Updated last month
- 💉IoC container that uses code generation instead of reflection for managing and resolving dependencies as a basis☆18Sep 13, 2019Updated 6 years ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆94Jan 29, 2025Updated last year
- High performance zero allocation MSDF fonts for monogame.☆27Dec 30, 2025Updated 2 months ago
- ☆31Feb 17, 2024Updated 2 years ago
- Reactive systems and other utilities for Unity DOTS.☆22Nov 5, 2022Updated 3 years ago
- WebAssembly Core API☆21Jan 4, 2026Updated 2 months ago
- A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.☆156Feb 26, 2026Updated last week
- Cross platform .NET bindings for SDL3☆38May 5, 2025Updated 9 months ago
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆27Feb 20, 2026Updated last week
- ☆45May 20, 2025Updated 9 months ago
- ☆10Apr 27, 2024Updated last year
- Shape rendering library for MonoGame.☆82Updated this week
- A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains ma…☆12May 12, 2024Updated last year
- ☆13Jul 22, 2025Updated 7 months ago
- Shamir's Secret-Sharing for Mnemonic Codes in C#☆13Aug 14, 2024Updated last year
- An extensible visual programming system.☆10May 8, 2016Updated 9 years ago
- Commander C# Scripting Addin that can be used to automate simple tasks in Markdown Monster without creating an Addin. Launch external too…☆12Dec 12, 2025Updated 2 months ago
- C# port of stb_dxt.h☆10Aug 9, 2020Updated 5 years ago
- 🕹️ Sharp DirectMedia Layer (XNA-like Framework for SDL)☆12Oct 16, 2021Updated 4 years ago
- Generate C# bindings from C headers☆30Feb 12, 2025Updated last year
- simple, modern, code-only c# game framework/engine☆56Nov 30, 2025Updated 3 months ago
- A Game Engine designed in C# using a custom made Renderer called Furball.Vixie, uses a similiar design to the Engine peppy made while dev…☆27Mar 17, 2023Updated 2 years ago
- An example in Stride using Arch ECS.☆14Oct 11, 2024Updated last year