aras-p / gamedev-emojisLinks
128x128 sized icons of various game development things
☆67Updated 2 years ago
Alternatives and similar repositories for gamedev-emojis
Users that are interested in gamedev-emojis are comparing it to the libraries listed below
Sorting:
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- 2D rectangular bin packing with option for item removal☆116Updated last year
- Yet another multiplatform C++ framework to make games☆85Updated 2 weeks ago
- Graph based GUI tool to automate system tasks☆25Updated 8 months ago
- Spatial partitioning concepts and implementions.☆54Updated 10 months ago
- Experiments in atlas packing☆26Updated last year
- ☆61Updated 2 weeks ago
- Fast O(1) offset allocator with minimal fragmentation in C99☆58Updated 2 years ago
- An XNA-inspired 3D graphics library with modern capabilities.☆63Updated last year
- Sokol based rendering module for Flecs.☆39Updated 6 months ago
- Testing various FBX file format parsing libraries☆62Updated 8 months ago
- Kraut is a program to procedurally generate plants, especially trees.☆109Updated 4 years ago
- Open Game Engine Exchange☆90Updated 8 months ago
- ☆76Updated 2 years ago
- Mostly self-contained game/engine☆52Updated last year
- Physically based rendering (PBR) for raylib☆120Updated 3 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- ☆62Updated 2 years ago
- Embeddable lightweight scripting language with C++ syntax☆72Updated last month
- Voxel / ray tracing template for the blog posts.☆64Updated last year
- Builds atlas texture from a bunch of input images.☆73Updated 5 years ago
- Lessons learnt from hunting jitter issues☆62Updated 7 years ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆70Updated last year
- Mini Spin-X Library☆53Updated this week
- Code for simulating and correcting for various types of colour blindness, and generating LUTs for same☆73Updated 3 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆128Updated 7 months ago
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~800 LoC)☆104Updated this week
- ENTT like implementation of ECS in C☆50Updated last year
- Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.☆87Updated 3 weeks ago
- Experimenting with a new version of my Pixie game dev library☆76Updated 2 years ago