SprueKit / TexGraphLinks
A procedural texture graphing tool
☆46Updated 6 years ago
Alternatives and similar repositories for TexGraph
Users that are interested in TexGraph are comparing it to the libraries listed below
Sorting:
- TexGraph public folder content with nodes json descriptors and shaders.☆153Updated 3 years ago
- [Unofficial & WIP] Narrow-scoped UI widget framework, designed for Blender.☆79Updated 2 years ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆22Updated 4 years ago
- [Abandoned] Native editor for Urho3D☆13Updated 8 years ago
- Example projects for the bs::framework☆65Updated 3 years ago
- An in-game procedural terrain and content generation framework☆46Updated 2 years ago
- ☆59Updated 3 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆108Updated 4 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- Sample for the Voxels library☆37Updated 11 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 7 years ago
- A desktop application for node-based procedural terrain generation.☆161Updated this week
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- OpenGL 4 PBR engine☆28Updated 6 years ago
- Dear ImGui port to Unreal Engine☆59Updated 8 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- HLSL optimizing converter☆22Updated 7 years ago
- Qt based 2D particle editor for Urho3D☆33Updated 11 years ago
- Blender with GLSL PBR viewport shader experiment☆39Updated 9 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 4 years ago
- Space-game oriented rendering engine☆25Updated 10 months ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆35Updated 7 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Vulkan Renderer☆31Updated last year
- Experiment with generating clouds in real time on low end computer☆131Updated 6 years ago
- Cranberry Game Engine is my Personal hobby game engine☆12Updated last year
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago