Narusaki / LBO
Discrete Laplace Beltrami Operator (LBO) and related applications
☆22Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for LBO
- Port of Marco Attene's meshfix to compile and run on Mac OS X☆28Updated 7 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆56Updated 2 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 3 months ago
- Gradient domain processing for signals (and geometry) on meshes☆34Updated 8 years ago
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- Fork of https://sourceforge.net/projects/imatistl/☆16Updated 6 years ago
- ☆15Updated 6 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆56Updated 3 years ago
- An implementation of our paper: Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation☆32Updated 3 years ago
- Shape Spherical Harmonics (Descriptors, Alignment, and Symmetry)☆74Updated 5 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆48Updated 5 months ago
- UGU: Unclearness Geometry Utility☆40Updated 5 months ago
- Implementation of the research paper Least Squares Conformal Maps for Automatic Texture Atlas Generation☆29Updated 4 years ago
- geometry processing and shape analysis framework☆65Updated 2 months ago
- C++ Shape Analysis and Geometry Processing☆37Updated 6 months ago
- 3D topology blending tool☆26Updated 9 years ago
- Surface Reconstruction☆28Updated 5 years ago
- A fast surface reconstruction method from Hermite points☆32Updated 8 years ago
- Correlation Clustering on weighted mesh under an anisotropic metric☆40Updated 5 years ago
- Smoothing assignment for Geometry Processing course☆42Updated 2 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆21Updated 4 years ago
- ☆53Updated 4 years ago
- Geometry Processing Package☆53Updated last year
- Progressive compression of 3D triangular meshes☆42Updated 11 months ago
- Offers several algorithms to triangulate 3d scattered points☆45Updated 4 years ago
- An implementation of implicit curvature flow as described in "Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow" by…☆22Updated 10 years ago
- An example that complies and runs the fast winding number for soups☆68Updated 5 years ago
- Discrete mesh offsetting based on half-space Voronoi diagrams.☆37Updated 10 months ago
- Graph-based pre-computation methods for computing discrete geodesics☆12Updated last year