rreusser / glsl-domain-coloring
A glslify module for domain coloring in the complex plane
☆14Updated 8 years ago
Alternatives and similar repositories for glsl-domain-coloring:
Users that are interested in glsl-domain-coloring are comparing it to the libraries listed below
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- ☆35Updated 5 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 9 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 8 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 7 years ago
- ☆29Updated 9 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- Helper module for debugging raytraced SDFs☆12Updated 9 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- A browserify transform stream that optimizes your glslify shaders☆21Updated 10 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- 3D Wavelet Rasterization☆29Updated 7 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- unproject 2D point to 3D coordinate☆21Updated 9 years ago
- Vertex array object wrapper for WebGL☆25Updated 6 years ago
- ☆18Updated 9 years ago
- Progressive triangle streams☆20Updated 10 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago
- glsl function for making cosine palettes☆34Updated 8 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- Compute mesh normals using angle weights☆22Updated 3 years ago
- glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture☆23Updated 8 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 5 years ago