AlexanderTolmachev / radiosity-engine
Simple radiosity engine written in C++ using Qt
☆12Updated 11 years ago
Related projects ⓘ
Alternatives and complementary repositories for radiosity-engine
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- ☆32Updated 2 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 5 months ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆35Updated 6 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 6 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 7 years ago
- ☆12Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆78Updated 7 years ago
- Tile-based SW rasterizer☆31Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 10 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 4 years ago
- ☆28Updated 5 years ago
- ☆40Updated 4 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- Vulkan Renderer☆31Updated 9 months ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago