smiley22 / MeshSimplifyLinks
A utility for mesh simplification
☆15Updated 10 years ago
Alternatives and similar repositories for MeshSimplify
Users that are interested in MeshSimplify are comparing it to the libraries listed below
Sorting:
- ☆56Updated 7 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- ☆29Updated 8 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Updated 8 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆17Updated 3 years ago
- Unity example: Single pass chroma subsampling shader☆20Updated 9 years ago
- A .NET wrapper for the Autodesk FBX SDK.☆43Updated 13 years ago
- ☆14Updated 6 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Updated 6 years ago
- Neural Network Ambient Occlusion for Unity☆79Updated 7 years ago
- Use assimp importer on unity☆36Updated 9 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- Unity editor wizard that exports to glTF Format☆51Updated 8 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 9 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Unity3D Octree implementation☆33Updated 11 years ago
- Library to create procedural meshes in Unity3D.☆23Updated 7 years ago
- ☆39Updated 10 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆23Updated 6 years ago
- ☆49Updated 8 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 6 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 13 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆24Updated 8 years ago