smiley22 / MeshSimplify
A utility for mesh simplification
☆14Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for MeshSimplify
- ☆56Updated 6 years ago
- Test scenes to use with Unity scriptable render loops☆11Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 8 years ago
- A small test suite for comparing blur filters.☆17Updated 7 years ago
- Unity example: Single pass chroma subsampling shader☆19Updated 8 years ago
- Example of using the Vive trackers to control a character and record it to a generic animation☆18Updated 7 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 8 years ago
- A tiled deferred shading renderer in Unity☆9Updated 3 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆15Updated 2 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- ☆15Updated 6 years ago
- ☆30Updated 3 months ago
- Fast Voxel Traversal testing in Unity.☆28Updated 6 years ago
- Custom PBR surface shader for Astrella from Robot Lab☆16Updated 9 years ago
- ☆14Updated 7 years ago
- ☆17Updated 7 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Updated 7 years ago
- ☆13Updated 5 years ago
- ☆14Updated 5 years ago
- ☆12Updated 2 years ago
- Some code to draw (dotted) lines with unity☆16Updated 9 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 9 years ago
- A BSP-based Constructive Solid Geometry library☆30Updated 6 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- ☆30Updated 7 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆23Updated 7 years ago
- Unity: "Lucy" from The Stanford 3D Scanning Repository☆19Updated 8 years ago