kioku-systemk / SimpleUILinks
OpenGLによるシンプルなUI実装
☆15Updated 11 years ago
Alternatives and similar repositories for SimpleUI
Users that are interested in SimpleUI are comparing it to the libraries listed below
Sorting:
- ☆22Updated 11 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆33Updated 3 years ago
- ☆15Updated 8 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- A 3D game engine☆13Updated 10 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Updated 8 years ago
- Text encoder for Shadertoy☆32Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 9 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- #include <engine>☆40Updated 7 years ago
- GPU-accelerated path tracer☆12Updated 10 years ago
- vectorized high-level math library☆43Updated 6 years ago