kioku-systemk / SimpleUI
OpenGLによるシンプルなUI実装
☆15Updated 10 years ago
Related projects ⓘ
Alternatives and complementary repositories for SimpleUI
- Small code template for an OpenGL course☆11Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- ☆22Updated 11 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- a binary format for baked (bak3d) 3d files☆18Updated 8 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 9 years ago
- ☆32Updated 2 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 8 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 5 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Intuitive and tiny Photoshop PSD decoder. Supports layers, layer groups, and standard color formats all in a few hundred lines.☆25Updated 9 years ago
- C/C++ Isosurface Extraction library☆13Updated 7 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 9 years ago
- Multi-threaded data building, packaging, patching and editing system☆9Updated 8 years ago
- ☆15Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- A small testbed for physically based rendering experiments☆10Updated 7 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 7 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 10 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago