heeen / qtvulkan
Vulkan integration/wrapper for Qt
☆15Updated 8 years ago
Alternatives and similar repositories for qtvulkan:
Users that are interested in qtvulkan are comparing it to the libraries listed below
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- [UNMAINTAINED] C++ glTF (2.0 only) loader☆33Updated 6 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- Simple Dynamic Vulkan Extension Loader☆39Updated 7 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 2 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Qt based tool window manager☆28Updated 9 months ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 8 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- ☆51Updated 4 months ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 8 years ago
- Library to render text using modern OpenGL techniques☆55Updated 11 years ago
- Qt + Vulkan Nbody Demo☆85Updated 6 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- ☆81Updated 6 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated 3 months ago
- GLSL shader live-reloading☆71Updated 7 years ago
- A simple to use, cross platform Vulkan 3D engine.☆19Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- glTF 2.0 loader for C++14☆23Updated 7 years ago