vorg / primitive-rounded-cube
A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
☆16Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for primitive-rounded-cube
- Linear interpolation between multiple arrays☆13Updated 3 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 6 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 5 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 7 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Draws a big triangle onto the screen☆41Updated 7 years ago
- ☆29Updated 8 years ago
- Stream of consciousness programmed WebGL visualizations☆16Updated 7 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Linear interpolation between two angles along the shorter arc☆16Updated 6 years ago
- ☆35Updated 5 years ago
- Generate 3d box geometry☆10Updated 8 years ago
- A browserify transform stream that optimizes your glslify shaders☆20Updated 10 years ago
- Vertex array object wrapper for WebGL☆24Updated 5 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 9 years ago
- ☆18Updated 9 years ago
- Transform geometry positions with a 4x4 transformation matrix.☆12Updated 8 years ago
- A Quickhull 3D implementation in javascript.☆16Updated 10 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 8 years ago
- Compute mesh normals using angle weights☆22Updated 3 years ago
- Recycle objects with minimal boilerplate with an object pool☆20Updated 7 years ago
- Quantizes vertices to any bit precision☆14Updated 9 years ago
- project 3D point into 2D window space☆10Updated 9 years ago
- Smooth minimum functions for GLSL☆41Updated 9 years ago