realazthat / glsl-numerify
glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.
☆15Updated 8 years ago
Alternatives and similar repositories for glsl-numerify:
Users that are interested in glsl-numerify are comparing it to the libraries listed below
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 9 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 8 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- ☆35Updated 5 years ago
- A Quickhull 3D implementation in javascript.☆16Updated 10 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- Linear interpolation between multiple arrays☆13Updated 3 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Create geometry by revolving path around Y axis☆12Updated 10 months ago
- Generate 3d box geometry☆10Updated 9 years ago
- Some weird animations made with regl and WebGL☆17Updated 8 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 6 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 6 years ago
- ☆29Updated 9 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 7 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- A marriage between regl and shadertoy to search, load and render shadertoys☆9Updated 8 years ago
- Compute mesh normals using angle weights☆22Updated 3 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 5 years ago
- Centers vertices around a point.☆11Updated 2 years ago
- A browserify transform stream that optimizes your glslify shaders☆21Updated 10 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu) for use in PEX.☆14Updated 6 months ago