realazthat / glsl-numerifyLinks
glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.
☆15Updated 9 years ago
Alternatives and similar repositories for glsl-numerify
Users that are interested in glsl-numerify are comparing it to the libraries listed below
Sorting:
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- Linear interpolation between multiple arrays☆13Updated 4 years ago
- ☆35Updated 6 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 9 years ago
- A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆11Updated 6 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 7 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 9 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 8 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 7 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- Transform geometry positions with a 4x4 transformation matrix.☆13Updated 9 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 9 years ago
- streaming gl.readPixels from an FBO☆31Updated 8 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- Some weird animations made with regl and WebGL☆17Updated 8 years ago
- Create geometry by revolving path around Y axis☆13Updated last year
- Compute mesh normals using angle weights☆24Updated 4 years ago
- Fire particle system made with regl☆18Updated 8 years ago
- project 3D point into 2D window space☆10Updated 10 years ago
- Stream of consciousness programmed WebGL visualizations☆17Updated 8 years ago
- blend mode 'overlay' for GLSL☆21Updated 10 years ago
- Smooth minimum functions for GLSL☆41Updated 10 years ago
- unproject 2D point to 3D coordinate☆21Updated 10 years ago
- a high-level ray picking helper for 3D intersection☆19Updated 8 years ago
- example gallery for regl☆14Updated 5 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago