A comprehensive collection of modular libraries for high-performance graphics development
☆146Oct 21, 2026Updated last week
Alternatives and similar repositories for nvpro_core2
Users that are interested in nvpro_core2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆436Updated this week
- A shader-driven livecoding tool using Vulkan and the Slang shading language.☆61Oct 6, 2026Updated 3 weeks ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆216Oct 6, 2026Updated 3 weeks ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆380Oct 6, 2026Updated 3 weeks ago
- Collection of Vulkan samples☆378Oct 21, 2026Updated last week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆479Updated this week
- Vulkan Radix Sort☆52Jul 17, 2026Updated 3 months ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆119Oct 19, 2026Updated last week
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆79Sep 30, 2026Updated last month
- shared source code and resources needed for the samples to run☆559May 29, 2026Updated 5 months ago
- Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API☆510Sep 30, 2026Updated last month
- Modular extensible low-level render interface (RHI) with higher level extensions☆491Updated this week
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆62Updated this week
- ☆22Feb 13, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Slang Render Hardware Interface☆219Updated this week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,751Sep 20, 2026Updated last month
- Blazingly fast Vulkan glTF Viewer☆141May 28, 2026Updated 5 months ago
- ☆564Updated this week
- small generic spatial clustering C++ library☆47Nov 11, 2025Updated 11 months ago
- ☆135Oct 18, 2026Updated last week
- Zodiac Engine (ZEngine) — open-source 3D rendering engine in C++20 with Vulkan☆469Updated this week
- ☆14Feb 13, 2025Updated last year
- ☆2,092Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆487Updated this week
- Customizable compute shader for fast cache-aware mipmap generation☆60Sep 7, 2024Updated 2 years ago
- Daxa is a convenient, simple and modern gpu api built on vulkan☆619Oct 8, 2026Updated 3 weeks ago
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆456Aug 17, 2026Updated 2 months ago
- A Vulkan renderer written from scratch on stream☆1,794Oct 9, 2026Updated 3 weeks ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆212Oct 21, 2026Updated last week
- My personal Vulkan renderer☆1,968Updated this week
- Minimalist tutorial and code for doing something meaningful with Vulkan in 2026☆679Oct 4, 2026Updated 3 weeks ago
- continuous level of detail mesh library☆324Nov 11, 2025Updated 11 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆372Oct 13, 2026Updated 2 weeks ago
- NVIDIA RTX Mega Geometry SDK☆287Updated this week
- Easy to integrate Vulkan memory allocation library☆3,539Updated this week
- A Vulkan renderer, written in C++20☆46Dec 29, 2020Updated 5 years ago
- Making it easier to work with shaders☆5,767Updated this week
- Adobe's reference implementation of the OpenPBR BSDF☆418Aug 24, 2026Updated 2 months ago
- Real-Time Rendering Framework☆3,269Sep 21, 2026Updated last month