meta4d-me / AssetPipeline
A scalable pipeline tool for graphics applications to build assets.
☆26Updated 11 months ago
Alternatives and similar repositories for AssetPipeline:
Users that are interested in AssetPipeline are comparing it to the libraries listed below
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆53Updated last week
- Nabla's Tests and Examples source code☆32Updated this week
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated last year
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- A C++ game engine☆33Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 9 months ago
- A Vulkan rendergraph based renderer, with a node based editor.☆22Updated last year
- Video game engine for High Performance Graphics (HPG) group project.☆15Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated last week
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆42Updated 5 years ago
- ☆11Updated 2 years ago
- Render Hardware Interface. With DX11 and Vulkan backends☆28Updated 5 years ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆10Updated this week
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆46Updated last year
- 3D game engine with a Vulkan renderer backend☆38Updated last week
- A C++ game engine powered by Vulkan☆25Updated 4 months ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Next-gen general purpose game engine written in modern C++☆59Updated this week
- Fiber based job system☆21Updated 3 months ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated last month
- DX12 render engine☆52Updated last year
- 3D game engine using DirectX11 with Entity Component System☆6Updated last year
- Lambda Game Engine☆23Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆56Updated 2 months ago
- Performance and bandwidth tester for D3D12 memory pools☆25Updated last year
- FlyCube Demos☆13Updated 3 years ago