meta4d-me / AssetPipelineLinks
A scalable pipeline tool for graphics applications to build assets.
☆26Updated last year
Alternatives and similar repositories for AssetPipeline
Users that are interested in AssetPipeline are comparing it to the libraries listed below
Sorting:
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆26Updated last year
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆65Updated 5 months ago
- Nabla's Tests and Examples source code☆50Updated this week
- Lambda Game Engine☆24Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆70Updated last week
- Fiber based job system☆24Updated 8 months ago
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- 3D game engine with a Vulkan renderer backend☆39Updated last month
- Simple job system using standard C++☆73Updated 3 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Game engine☆58Updated 10 months ago
- Visual scripting plugin for Lumix Engine☆10Updated last month
- Yet another pet engine☆72Updated 6 months ago
- A Vulkan rendergraph based renderer, with a node based editor.☆25Updated last year
- Linear Memory Allocator for Games and Embedded Systems☆76Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated last year
- Next-gen general purpose game engine written in modern C++☆59Updated this week
- ☆11Updated 2 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Simple CPU/GPU profiler with ImGui HUD☆80Updated last year
- Game development framework / engine designed for programmers, focusing at ease of use.☆42Updated last week
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆25Updated 5 years ago
- Amazon Shader Language (AZSL) Compiler☆26Updated 6 months ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated 3 weeks ago
- Verus Engine is a modern 3D game engine.☆41Updated 9 months ago
- Sample projects using Supernova Engine☆10Updated 3 months ago