tyanyuy3125 / RenderToy
RenderToy is an experimental path tracing rendering library for academic purposes.
☆12Updated last year
Alternatives and similar repositories for RenderToy:
Users that are interested in RenderToy are comparing it to the libraries listed below
- Unified Incremental Potential Contact Framework Documentation☆11Updated last week
- Homework repo for the course "Computer Graphics" in the 2024 spring @USTC☆46Updated 4 months ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆75Updated last week
- ☆23Updated 8 months ago
- Differentiable solver for time-dependent deformation problems with contact☆26Updated 4 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆87Updated 5 months ago
- SPH Realization of Fluid Simulation. Featuring Large Scale Simulation, Rigid-Fluid Coupling and High Viscosity Fluid.☆156Updated 3 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated 6 months ago
- Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理☆9Updated 11 months ago
- Graphics papers annotated☆17Updated last year
- The official repo for [Neural Differential Appearance Equations, TOG (SIGGRAPH Asia 2024)]☆17Updated last month
- UCSD CSE 272 renderer☆87Updated last month
- The source code of our paper PNCG.☆55Updated 7 months ago
- My own physically-based renderer built upon Nori with extended functionalities.☆16Updated last year
- Research Oriented Physically Based Renderer☆60Updated 3 months ago
- This is a paper list about the most important techs and some hard core knowledge about ray tracing.☆23Updated 2 years ago
- ☆17Updated last year
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Updated 11 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated 10 months ago
- ☆56Updated last week
- ☆19Updated 4 months ago
- This is the first fully GPU Optimized IPC framework☆117Updated last month
- OpenGL renderer development by XDzZyq☆33Updated 4 months ago
- Mitsuba renderer(modified for CMake compilation).☆20Updated 2 years ago
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆17Updated last year
- notes and related materials for GAMES103☆69Updated 3 years ago
- ☆69Updated 3 years ago
- ☆78Updated 11 months ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 3 years ago
- Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel re…☆20Updated this week