kishimisu / Gaussian-Splatting-WebGLLinks
3D Gaussian Splatting Renderer for WebGL
☆226Updated last year
Alternatives and similar repositories for Gaussian-Splatting-WebGL
Users that are interested in Gaussian-Splatting-WebGL are comparing it to the libraries listed below
Sorting:
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆171Updated last month
- ☆612Updated last year
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆702Updated 5 months ago
- video splat☆137Updated last year
- A-Frame component implementation of the 3D Gaussian splat viewer☆208Updated last year
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆247Updated 4 months ago
- An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.☆708Updated last year
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆344Updated 5 months ago
- A 3d gaussian splatting renderer in C++ and OpenGL☆166Updated 7 months ago
- 3D Gaussian Splatting Converter: A tool to seamlessly convert 3DGS .ply files to a Cloud Compare-friendly format and vice-versa. Features…☆402Updated last year
- ☆541Updated 11 months ago
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆702Updated 2 months ago
- Tiny Gaussian Splatting Viewer☆379Updated 11 months ago
- Implementation for 3d gaussian splatting☆352Updated 7 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆555Updated 9 months ago
- Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".☆609Updated 2 months ago
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆806Updated last week
- ☆438Updated 4 months ago
- 3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!☆1,043Updated last week
- ☆338Updated 7 months ago
- [CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering☆719Updated last month
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆649Updated last week
- NeRFshop: Interactive Editing of Neural Radiance Fields☆458Updated 2 years ago
- Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading☆444Updated 2 weeks ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆355Updated last year
- This is an unofficial Implementation☆435Updated 3 months ago
- A detailed formulae explanation on gaussian splatting☆574Updated last year
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆894Updated 6 months ago
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆769Updated 3 weeks ago
- [SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images☆571Updated 9 months ago