andrewkchan / lit-splatLinks
Experimental Relightable Gaussian Splat viewer
☆32Updated last year
Alternatives and similar repositories for lit-splat
Users that are interested in lit-splat are comparing it to the libraries listed below
Sorting:
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated 3 months ago
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆352Updated 11 months ago
- Edit gaussian splatting models☆225Updated 3 months ago
- Contains website data for https://gsplat.tech☆38Updated 2 years ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆302Updated last month
- ☆130Updated 2 years ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆189Updated 3 months ago
- video splat☆154Updated last year
- This repo contains the official authors implementation associated with the MeshSplats paper☆180Updated 5 months ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆281Updated 3 months ago
- Intelligent(?) image sharpness filtering for optimized NeRF training datasets☆129Updated 2 years ago
- ☆82Updated last year
- Infinite-Realities Datasets: IR-MichaelRF☆67Updated 9 months ago
- ☆254Updated 3 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆114Updated 11 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆162Updated last year
- Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.☆179Updated last year
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆303Updated last year
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆179Updated last year
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆377Updated 9 months ago
- A collaboration friendly studio for NeRFs☆157Updated last year
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆290Updated 3 weeks ago
- Subsurface Scattering for Gaussian Splatting☆160Updated 5 months ago
- ☆123Updated last year
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated 7 months ago
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆384Updated 4 months ago
- GLOMAP - Global Structured-from-Motion Revisited - Detailed Windows Install & Usage Instructions☆75Updated last year
- 💪 [TPAMI 2025] Pytorch implementation of 'HAC++: Towards 100X Compression of 3D Gaussian Splatting'☆187Updated 2 months ago
- The official repository for Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries☆123Updated last month
- ☆347Updated last month