LesleyLai / CUDA-flocking-boid
☆13Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for CUDA-flocking-boid
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆95Updated 6 months ago
- zenus parallel computing library for zenus physics-based simulations☆79Updated this week
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆30Updated 6 years ago
- Brandon Pelfrey's SPH fluid simulation tutorial☆52Updated 5 years ago
- RTX compute samples☆68Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆22Updated 7 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆29Updated 2 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- ☆49Updated 4 months ago
- 2d物理引擎☆33Updated last year
- ☆25Updated 2 years ago
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆149Updated this week
- A high performance and friendly GPU LBVH implementation.☆12Updated last month
- an elegant, high-performance and user-friendly halfedge data structure☆80Updated 3 years ago
- ☆19Updated 7 months ago
- KiRaRay is a simple interactive ray-tracing renderer using OptiX.☆43Updated 3 months ago
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 6 months ago
- OpenGL SPH fluid simulation and rendering☆25Updated last year
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆17Updated last week
- an implementation of parallel linear BVH (LBVH) on GPU☆180Updated 4 years ago
- A gpu based implementation of a K-D Tree Builder☆96Updated 5 years ago
- nanothread — Minimal thread pool for task parallelism☆57Updated 6 months ago
- ☆38Updated 9 months ago
- PIC/FLIP/APIC fluid simulation☆33Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 2 years ago
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆16Updated last year
- An interactive, physically-based cloth demo in C++ using OpenGL, GLUT, GLEW, and CMake☆13Updated 2 years ago