Chaphlagical / CSIG
第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化
☆21Updated last year
Alternatives and similar repositories for CSIG:
Users that are interested in CSIG are comparing it to the libraries listed below
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆43Updated 4 months ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- ☆25Updated 3 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆15Updated this week
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 7 months ago
- ☆13Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- Physically based renderer☆28Updated 3 years ago
- ☆20Updated last year
- Mitsuba renderer(modified for CMake compilation).☆20Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated 10 months ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆53Updated 6 years ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 9 months ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆16Updated 7 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- ☆58Updated last month
- Graphics toolkits☆30Updated last week
- Simplified Nanite Implementation in MiniEngine☆16Updated 7 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago
- GPU 3D SDF generator using DirectX 11 compute shader☆67Updated 2 years ago
- implementation of nori the raytracer☆10Updated 5 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Robust Global Illumination in 99 lines of C++☆13Updated 5 years ago
- An under developing DirectX 12 toy renderer created for testing graphics features.☆8Updated 2 years ago
- OptiX ray tracing toy framework☆12Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- ☆11Updated 2 years ago
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆17Updated last year