Chaphlagical / CSIGLinks
第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化
☆21Updated 2 years ago
Alternatives and similar repositories for CSIG
Users that are interested in CSIG are comparing it to the libraries listed below
Sorting:
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆22Updated 5 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆39Updated 4 months ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆39Updated 4 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆19Updated 7 months ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 3 years ago
- ☆69Updated 7 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆50Updated last year
- A simple interactive ray-tracing renderer.☆49Updated last year
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- The GaussianSplatting Implementation based on LuisaCompute☆16Updated 2 months ago
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Updated 2 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Updated last year
- ☆25Updated 4 years ago
- Mitsuba renderer(modified for CMake compilation).☆24Updated 3 years ago
- GPU Physically Based Renderer (CUDA Base) [2022]☆24Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 4 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆44Updated 7 months ago
- [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.☆43Updated 5 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆31Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆24Updated last year
- GPU 3D SDF generator using DirectX 11 compute shader☆74Updated 3 years ago
- Research Oriented Physically Based Renderer☆80Updated 3 months ago
- ☆13Updated 3 years ago
- ☆17Updated 2 years ago
- Physically based renderer☆28Updated 4 years ago
- ☆21Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year