第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化
☆21Sep 23, 2023Updated 3 years ago
Alternatives and similar repositories for CSIG
Users that are interested in CSIG are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 4 years ago
- ☆25Feb 29, 2024Updated 2 years ago
- A high resolution voxel engine.☆10Oct 26, 2023Updated 3 years ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆45Jul 31, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Video Numerical Continuation for Differentiable Inverse Rendering☆17Sep 7, 2026Updated last month
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 4 years ago
- Ilum graphics playground for learning☆159Mar 24, 2025Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Updated this week
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Aug 8, 2026Updated 2 months ago
- ReSTIR-GI implementation in Mitsuba3☆18Jul 17, 2023Updated 3 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"☆17May 25, 2023Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆43Sep 10, 2024Updated 2 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆36Jun 25, 2026Updated 4 months ago
- DoDoUI☆15Nov 11, 2023Updated 2 years ago
- A CUDA implementation of the spatialized normal cone hierarchy based on a linear BVH. (Submodule for the SIGGRAPH 2025 paper "Guiding-Bas…☆19Oct 7, 2025Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆52May 13, 2026Updated 5 months ago
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 5 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- ☆12Nov 18, 2024Updated last year
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆39Mar 12, 2021Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A ray tracing renderer written in C++20☆19Feb 10, 2023Updated 3 years ago
- Gaussian Integral Linear Operators for Precomputed Graphics☆22Dec 2, 2025Updated 10 months ago
- ☆12Nov 10, 2022Updated 3 years ago
- 使用现代C++制作的玩具引擎☆10Nov 3, 2024Updated last year
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Master thesis project about hair rendering at Utrecht University☆13Jul 28, 2020Updated 6 years ago
- Deferred Renderer using Vulkan☆16May 19, 2022Updated 4 years ago
- My toy render Engine☆22Jan 13, 2022Updated 4 years ago
- [SIGGRAPH 2026] Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering☆26May 23, 2026Updated 5 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆27Jul 25, 2024Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆42Mar 27, 2024Updated 2 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated 2 years ago
- GPU Accelerated Rasterizer written in CUDA☆46Oct 27, 2017Updated 9 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆40Jan 5, 2022Updated 4 years ago
- Neural Quadrature Rule and Autoregressive Adaptive Sampling☆28May 13, 2026Updated 5 months ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆27Aug 29, 2023Updated 3 years ago