alexanderuv / vulkanSwift
Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)
☆19Updated 5 years ago
Alternatives and similar repositories for vulkanSwift:
Users that are interested in vulkanSwift are comparing it to the libraries listed below
- pure swift OpenGL function loading☆32Updated 7 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆39Updated 3 weeks ago
- A natural Swift interface for Vulkan☆13Updated 4 years ago
- Light-weight online font texture atlas builder☆13Updated 8 months ago
- A voxel engine written in Swift☆36Updated 4 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆51Updated 5 years ago
- Demo Apps for the Fireblade Entity-Component System (ECS)☆27Updated 3 weeks ago
- Elegant bindings to glslang and SPIRV-Cross☆12Updated last year
- Cross-platform math library with SIMD support☆64Updated 2 years ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆30Updated last week
- GameMath provides common types, related functions, and operators used for interactive realtime simulations (games).☆53Updated last year
- A demonstration of 2D animated instanced drawing in Metal☆21Updated last year
- Vulkan bindings for Swift☆11Updated 3 years ago
- Small test app for C++ Interop with Swift.☆20Updated last year
- Swift bindings for WebGPU☆100Updated 2 months ago
- Hardware accelerated visualisation of Modular Multiplication on a Circle written in Swift using Metal API and SwiftUI.☆34Updated 2 years ago
- Swift OpenGL Example written in swift (for Ubuntu, macOS, iOS and Android)☆87Updated last year
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 5 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 7 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 4 years ago
- A cross-platform render-graph based rendering system written in Swift☆157Updated 8 months ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- A cross-platform implementation of the SIMD framework on Swift (macOS, iOS, Linux, Windows, etc.)☆14Updated last month
- SwiftGL Image Library☆20Updated 7 years ago
- OpenGL Loader☆47Updated 7 years ago
- Write Metal in Swift☆59Updated 5 years ago
- Type safety for Metal 🤘☆34Updated last month
- 🤘 Metal with SwiftUI☆47Updated 4 years ago
- ☆18Updated 3 years ago
- Swift library for SDL2☆32Updated 4 months ago