markusmoenig / metalRayLinks
Code games in Swift and C in this "down to the metal" game framework for Xcode
☆11Updated 2 years ago
Alternatives and similar repositories for metalRay
Users that are interested in metalRay are comparing it to the libraries listed below
Sorting:
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆46Updated 6 months ago
- Shadertoy-style SwiftUI view☆52Updated 3 years ago
- Type safety for Metal 🤘☆39Updated 7 months ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆43Updated last week
- A demonstration of how to play HDR video with Metal and AVFoundation☆23Updated 9 months ago
- A visual Metal shader editor for macOS and iPadOS☆59Updated 2 years ago
- A procedural game asset generator for macOS and iOS☆30Updated 2 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆100Updated 2 years ago
- A voxel engine written in Swift☆36Updated 5 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- Shadertoy to Metal☆32Updated last year
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆18Updated last year
- A simple 3D engine written in Swift + Metal, for educational purposes.☆53Updated 5 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆58Updated 9 months ago
- Graphics and animations with the Apple Metal API☆147Updated 5 months ago
- MTLTexture Viewer☆18Updated last year
- A demonstration of 2D animated instanced drawing in Metal☆21Updated 2 years ago
- Light-weight online font texture atlas builder☆13Updated last year
- pure swift OpenGL function loading☆33Updated 8 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆143Updated 3 years ago
- A macOS app to explore Metal, particularly Shaders.☆31Updated 4 months ago
- 🤘 Metal with SwiftUI☆48Updated 5 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago
- Cross-platform math library with SIMD support☆67Updated 3 years ago
- Pixar's universal scene description for swift and the open source metaverse.☆85Updated 9 months ago
- Realtime Render Engine Protocol☆54Updated 3 years ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆71Updated 5 months ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆82Updated 8 years ago
- ☆63Updated last year