markusmoenig / metalRayLinks
Code games in Swift and C in this "down to the metal" game framework for Xcode
☆10Updated last year
Alternatives and similar repositories for metalRay
Users that are interested in metalRay are comparing it to the libraries listed below
Sorting:
- A procedural game asset generator for macOS and iOS☆30Updated last year
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆40Updated 2 months ago
- Type safety for Metal 🤘☆36Updated last month
- A demonstration of how to play HDR video with Metal and AVFoundation☆19Updated 2 months ago
- A voxel engine written in Swift☆36Updated 5 years ago
- MTLTexture Viewer☆18Updated 11 months ago
- Shadertoy-style SwiftUI view☆51Updated 3 years ago
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆16Updated 8 months ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆54Updated 3 years ago
- Elegant bindings to glslang and SPIRV-Cross☆12Updated 2 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated last year
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- Volumetric realtime graphics☆54Updated 2 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆20Updated 3 years ago
- A visual Metal shader editor for macOS and iPadOS☆56Updated last year
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- A macOS app to explore Metal, particularly Shaders.☆28Updated 5 months ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 4 years ago
- Shadertoy to Metal☆30Updated last year
- Convert between images, pixel buffers and textures.☆14Updated last week
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 3 years ago
- An interactive pincushion distortion effect on iOS☆21Updated last year
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- pure swift OpenGL function loading☆32Updated 7 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 10 years ago