Unity-Technologies / Kinematica_Demo
Kinematica Demo Project
☆181Updated 4 years ago
Alternatives and similar repositories for Kinematica_Demo:
Users that are interested in Kinematica_Demo are comparing it to the libraries listed below
- Repository for SIGGRAPH 2019 Animation Rigging workshop☆177Updated 3 months ago
- Code samples using the animation C# jobs feature.☆513Updated 4 years ago
- Distributable samples demonstrating advanced setups and use cases for Unity's Animation Rigging package☆137Updated 5 years ago
- ☆220Updated last year
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆471Updated last year
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆403Updated 3 years ago
- FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max☆230Updated 3 months ago
- Advanced Animation Rigging: Character and Props interaction☆107Updated 5 years ago
- Repository of projects that showcase the new DOTS animation package (com.unity.animation).☆432Updated 4 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆371Updated 9 months ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆289Updated 4 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆374Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆222Updated 3 years ago
- ☆107Updated 2 years ago
- Mesh simplification for Unity.☆370Updated 3 years ago
- TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal☆241Updated last month
- Repository for online PIGSquad workshop on deformable snow in Unity.☆204Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆174Updated last year
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- ☆246Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆285Updated 8 months ago
- Morgan - a VFX character from The Heretic, a short film made with Unity☆166Updated 4 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆203Updated last month
- A unity shader solution to generate footprint on thick snow surfaces.☆226Updated 3 years ago
- Examples from the Unity URP Cookbook e-book☆251Updated last year
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆484Updated 2 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆370Updated 5 years ago