togucchi / urp-postprocessing-examplesLinks
Custom post processing examples for Unity URP (Universal Render Pipeline)
☆120Updated 4 years ago
Alternatives and similar repositories for urp-postprocessing-examples
Users that are interested in urp-postprocessing-examples are comparing it to the libraries listed below
Sorting:
- 🔮 An example of iridescence shader in URP.☆151Updated 5 years ago
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)☆123Updated 8 months ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.☆119Updated 7 months ago
- a tiny and flexible surface shader solution for Unity URP☆152Updated 5 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆225Updated last year
- 🧱 An example of geometry shader in URP.☆108Updated 5 years ago
- ☆101Updated 2 years ago
- ☆94Updated last year
- Unity sample: GPU instancing with RenderMeshInstanced☆133Updated 3 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆184Updated 2 years ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆179Updated 10 months ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆202Updated last year
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated last year
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆107Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆185Updated 10 months ago
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).☆174Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆123Updated last year
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆124Updated 6 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆220Updated 5 months ago
- Volumetric Fog Package for URP Forward+☆109Updated 3 weeks ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- ☆73Updated last year
- Six varied methods for drawing grass with a range of use cases.☆76Updated 2 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆81Updated 8 months ago
- ComputeShader implementation trails for Unity☆146Updated last year
- A stylized sky shader (and material presets) for Unity.☆119Updated last year
- Use Unity's timeline to blend material properties☆82Updated 2 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆185Updated 2 years ago
- ☆217Updated 3 weeks ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago