KhronosGroup / Vulkan-ExtensionLayer
Layer providing Vulkan features when native support is unavailable
☆146Updated this week
Alternatives and similar repositories for Vulkan-ExtensionLayer
Users that are interested in Vulkan-ExtensionLayer are comparing it to the libraries listed below
Sorting:
- Vulkan Profiles Tools☆131Updated this week
- Utility libraries for Vulkan developers☆74Updated last week
- SPIRV-Headers☆300Updated last week
- Modular extensible low-level render interface (RHI) with higher level extensions☆262Updated this week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆452Updated last week
- vuk - A rendergraph-based abstraction for Vulkan☆512Updated last week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆287Updated 9 months ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆122Updated 2 months ago
- A single-header library with a simplified interface for Vulkan synchronization☆234Updated 2 years ago
- ☆337Updated last week
- Vulkan Development Tools☆406Updated last week
- SPIR-V specs☆120Updated last week
- Render Pipeline Shaders SDK☆341Updated 11 months ago
- Hello World like demo for Vulkan API☆142Updated last year
- Stochastic Screen Space Reflections (SSSR)☆297Updated 2 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆762Updated last week
- C++ bindings for VulkanMemoryAllocator☆74Updated 3 weeks ago
- Abstraction layer over Khronos Vulkan API☆290Updated this week
- DXIL conversion to SPIR-V for D3D12 translation libraries☆195Updated last week
- Vulkan Loader☆558Updated this week
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆411Updated 3 weeks ago
- A library containing utilities for mapping higher-level graphics work to D3D12☆336Updated 3 months ago
- Vulkan API Layer☆225Updated this week
- Render graph management library.☆231Updated 3 months ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆110Updated 2 weeks ago
- Introductory Vulkan sample☆120Updated 4 years ago
- Vulkan Samples Assets☆83Updated 8 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆126Updated this week
- Single Pass Downsampler (SPD)☆191Updated 2 years ago
- GLSL Shading Language Specification and Extensions☆376Updated last week