KhronosGroup / Vulkan-ExtensionLayerLinks
Layer providing Vulkan features when native support is unavailable
☆152Updated 3 weeks ago
Alternatives and similar repositories for Vulkan-ExtensionLayer
Users that are interested in Vulkan-ExtensionLayer are comparing it to the libraries listed below
Sorting:
- Vulkan Profiles Tools☆140Updated last week
- Utility libraries for Vulkan developers☆78Updated last week
- SPIRV-Headers☆309Updated this week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆478Updated this week
- Hello World like demo for Vulkan API☆146Updated last year
- Modular extensible low-level render interface (RHI) with higher level extensions☆317Updated this week
- Vulkan API Layer☆231Updated 2 months ago
- SPIR-V specs☆126Updated last week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆296Updated last year
- Vulkan Development Tools☆426Updated 2 weeks ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆202Updated this week
- Vulkan hardware capability viewer☆370Updated last month
- ☆371Updated 2 weeks ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆128Updated 5 months ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆112Updated 2 weeks ago
- A single-header library with a simplified interface for Vulkan synchronization☆237Updated 2 years ago
- C++ bindings for VulkanMemoryAllocator☆78Updated 3 weeks ago
- Vulkan Loader☆578Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆525Updated 3 weeks ago
- GLSL Shading Language Specification and Extensions☆390Updated last month
- Render Pipeline Shaders SDK☆344Updated last year
- github action that provisions the Vulkan SDK and configures VULKAN_SDK environment variable☆55Updated 4 months ago
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆781Updated 3 weeks ago
- Single Pass Downsampler (SPD)☆194Updated 2 years ago
- Stochastic Screen Space Reflections (SSSR)☆300Updated 2 years ago
- A library containing utilities for mapping higher-level graphics work to D3D12☆342Updated 2 months ago
- ANARI Software Development Kit (SDK)☆262Updated 3 weeks ago
- Introductory Vulkan sample☆120Updated 4 years ago
- AMD GPU Services (AGS) library and samples☆272Updated 2 months ago